Yes I am referring to modmaker, when I tried on the beta nothing showed up not even the default cube.obj in mod assets, is that fixed or is that feature still not fully released
Why Platinum color looks like something between green and yellow in this version? I hope it will be fixed soon.
- hardness parameter for env_obj in adv tab (recommended to mod with density and mass)
- import button to import existing mod (current mod will be backed up to modmaker_draft folder)
- world shader button in misc tab to import world_shader into mod
- export button exports mod to modmaker folder, if file already exist, it will rename file into filename(number).tbm
- then there is custom obj model and trigger sound for mod_asset folder
going into shaders when u have them off just makes it blue and pink
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u cant turn em off unless u exit out