I'm not 100% sure, but i think you can alter this in the shader file.
in "default.inc" shader there is:
text 0.01 0.01 0.01
text_bg 1.0 1.0 1.0
text_sel 0.16 0.66 0.86
text_disabled 0.5 0.5 0.5
menu_text 0.01 0.01 0.01
menu_text_bg 1.0 1.0 1.0
menu_text_sel 0.16 0.66 0.86
menu_text_disabled 0.5 0.5 0.5
msg_notype 0.01 0.01 0.01
msg_whisper 0.1 0.1 0.5
msg_server 0.5 0.5 0.5
msg_urlserver 0 0 1,
msg_ingame 0.58 0 0,
msg_gamurl 0 0 1,
msg_user 0.01 0.01 0.01
msg_player 0.4 0.2 0
msg_url 0.16 0.66 0.86
msg_urlsel 1 0 1
to make for example "msg_server" completely red, im GUESSING:
msg_server 1 0 0
would do that. While blue would be
msg_server 0 0 1
Where these 3 values are amounts of Red, Green, Blue. (50% grey would then be
0.5 0.5 0.5)
Some shader *.inc files do not have these, but i'm guessing adding them to those shader inc's would make them not just use the default values. And then you can modify them.
They (the shader inc files) are located in
<toribashfolder>/data/shader directory, and are simply text files that im guessing would open fine in any text editor, even Notepad.
You could make a
copy of "default.inc", name the copied file however you want, and experiment. To load it in game, just type "
/lws <filename.inc>", or by using the option menu for shaders.
Last edited by DuckHuntP; Oct 26, 2015 at 06:22 PM.