Toribash
Bump Maps are used to give a Model more depth without actually having a significant impact on the Performance.

Basically they're giving the Illussion that the Model is bumped in certain places
so, how do i draw Bump Map ?

for TB texture
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is it using some Color Code ?

and how it works

for TB texture ?
Last edited by Dumbn00b; Dec 29, 2016 at 11:53 AM. Reason: <24 hour edit/bump
~ded~
and, for ToriBash,

what is Bump Map texture name ?

normal texture name : l_biceps.tga , head.tga , etc
Bump Map :
~ded~
If I recall correctly, you need to add "_bump" to the filename. Eg: head_bump.tga
武术
Serenity
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