[REL] SPARKOUR_OASIS
About
A mod I put together and tested last saturday but only got around to bugfixing and screenshooting this afternoon
As many of you may know I have created mods for as long as a young teenager has been able to.
These days I have very little time and patience with Toribash so although this may not be my final mod(I do have a new concept in mind...) know that I am losing interest in this game.
This mod is rather special in the way that it is designed to be played within a thin frame of rules.
More on that below.
Featuring
128 totally unique objects of which 16 are moveable!
Well balanced winconditions!
Challenging enviorments!
A very funky looking color effect (check the sand dunes)
Shaderless optimization
Set at dusk
Gems!
Fun for the whole family!
Screenshots
How to play
The rules are fairly simple
Tori (Player 1) Plays as the special agent
Uke (Player 2) Plays as the diamond theif
Toris wincondition is do immobilize Uke by any means necessary.
That includes wrestling him to the ground to beating him to death with a plank.
Just make sure Uke doesn't get away with that huge huge diamond!
Ukes wincondition is to escape from Tori until the frames run out,
either by climbing to a high location or by sabotaging Toris path(most things that appear moveable are!).
You also have the option to make it to the sword before Tori does and slicing him anywhere on the body, killing him(sticks and stones won't break the special agents' bones).
Just make sure Tori doesn't get his hands on your precious gem!
Alternatively you may also choose to throw the diamond into the water, ending the game in a tie!
The mod is designed to be played around these rules but don't be scared of making up your own or simply playing it like any sparkour mod!
Big thanks to everyone who helped me playtest earlier stages of the mod and giving their opinions
As stated I am not new to creating envs so
don't be afraid to complain about the pettiest detail
Leave your opinions below and try to
ENJOY
Last edited by jisse; Jul 1, 2016 at 07:18 PM.