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Old Jul 14, 2018   #1
Big bad bully :'(
10th Dan Black Belt
Join Date: Nov 2006
Posts: 5,692
Clan: Evil

Toribash Next and Emissive Materials with Differed Lighting
As we know Toribash Next will be on the Unity engine. This will bring many new graphical features that once were impossible to be realized on the old toribash engine.

I propose that we can have materials such as joints and environment objects that can emit colored light which can color what it bounces off of and interact with other colored lights to create different colors. I.E red and green lights next to each other will create a yellow hue where they meet in the middle on whatever objects the light is bouncing off of.



Current Toribash only has one light source in shaders.

If we can have glowing joints that emit colored light then there will be a new thing to buy on the shop for Next. These joints can be double or triple the price of their non glowing counterparts.

They can be won for completing certain tasks such as obtaining 10th dan, master belt, or completing two weeks of daily rewards, winning a number of es tournies or certain forum events etc.

The effect can also be applied to environment objects to give new sources of light such as the street lamps in the atmo script.

Here are some rudimentary mockup examples of what this can look like in game

Let me know how you feel and let's discuss this


<DesiTwist> terty plays tb with the ghost turned off, uke turned off and uses that mouse with the ball in it

Last edited by tertywerty; Jul 17, 2018 at 03:41 AM..
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