people playing: 80, servers online: 29, games played: 142,000,000 Top Player: Imperial

  Toribash Community » Toribash » Replays
Register FAQ General Rules Community
Reply
 
Thread Tools Display Modes
Old Jul 21, 2018   #21
dooleyd
NON-EXISTING!
 
Brown Belt
Join Date: Mar 2018
Posts: 34



you got the right idea when going for openers that gain momentum, you just gotta spend some more frames on it to make your movements more fluid and drawn out.
cutting your movements short and going for a grab turns into some stiff looking movement that doesn't look that good.

you did get the job done though good boomhit on the legs and you gotta avoid getting hit in the head as it makes your replay look a little messy. overall i give it 7.6/10 Joels
good job guy but could be more refined
dooleyd is offline   Reply With Quote
Old Jul 31, 2018   #22
:Joel
SUPERIOR LIFTER
 
10th Dan Black Belt
Join Date: Jan 2017
Posts: 1,318
Clan: Obey



Originally Posted by dooleyd View Post
you got the right idea when going for openers that gain momentum, you just gotta spend some more frames on it to make your movements more fluid and drawn out.
cutting your movements short and going for a grab turns into some stiff looking movement that doesn't look that good.

you did get the job done though good boomhit on the legs and you gotta avoid getting hit in the head as it makes your replay look a little messy. overall i give it 7.6/10 Joels
good job guy but could be more refined

First of all, thanks for the feedback, i tried to keep as smooth as possible in this replay which worked out pretty well most of the time, although my left arm ended up being real floppy in the last 150 or so frames of the replay.

Also i have no idea what to name my replays anymore so im just gonna name them after songs. And this is the last replay where i make a useless skeet, i swear.

EDIT: Just noticed i did the little press R after DM thing so the decap that was actually there with the boom isn't there anymore, i am very sad.
Attached Files
File Type: rpl Joel ~ Are you dead yet.rpl (330.5 KB, 9 views)
<Blind> This one time i played Joel, and he didn't lift me.

<[a]Kriegery> Go join [Ct] dickhead.
Sucy: Is Joel Swedish?
Wizard: No he's a fa**ot
Surge: What's the difference?
<[Obey]Demi> Joel goes back and forth between being God and derp.

Last edited by Joel; Jul 31, 2018 at 11:05 AM..
Joel is offline   Reply With Quote
Old 4 Weeks Ago   #23
:Joel
SUPERIOR LIFTER
 
10th Dan Black Belt
Join Date: Jan 2017
Posts: 1,318
Clan: Obey



I haven't posted here in a while lol, anyways I made a new replay.
Attached Files
File Type: rpl Joel ~ First replay in forever.rpl (299.3 KB, 10 views)
<Blind> This one time i played Joel, and he didn't lift me.

<[a]Kriegery> Go join [Ct] dickhead.
Sucy: Is Joel Swedish?
Wizard: No he's a fa**ot
Surge: What's the difference?
<[Obey]Demi> Joel goes back and forth between being God and derp.
Joel is offline   Reply With Quote
Old 4 Weeks Ago   #24
Zibril
Member
 
Blue Belt
Join Date: Aug 2018
Posts: 227
Clan: Vector



woah you've gotten way better since your last replay.

Opener was very good, i loved it.
The flow in it was good and i can't really see any obvious twitches and all your movements was very fluid.

The 470-440 was a bit weird imo, you looked stiff at the transitions and i didn't liked them. But you continued it pretty well with a nice lift.

First kick was nice, i dig it. Transition to horse stance was neat but that uppercut to grab looked weird, it looked choppy and slow.

I didn't like those torso kicks, they looked slow and stiff.

Skeet was neat but no decap
8.5/10
You're getting so much better!
Zibril is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT +1. The time now is 07:27 PM.




Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2018, Jelsoft Enterprises Ltd.
ragdoll fighting game physics fighting game ragdoll fighting physics funmotion joints martial arts karate pc mac free game turn based game