ES Recruitment Drive
how much does sony vegas cost?
also active posting from bjj very aplicable. most have figured it out by high level but its a good starter idea to play around with.
Last edited by monkeyishi; Jul 2, 2016 at 07:06 AM.
Originally Posted by Typhon View Post
Well, I am not a great abd player, as far as I am concerned.

Buuuuuuuuut I do, well did make videos with Sony Vegas, so if you would like, I could get a few replays of yours, or get a few of my own and start making, I could show you the ropes as well.

Originally Posted by Rouxster View Post
Would be nice to see a video showcasing all of the tiers techniques.

No no you guys don't get it. He means videos from real life competitions and tutorials that we can apply to aikido mods. Takedowns, throws, and other moves.
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Originally Posted by monkeyishi View Post
i would like to start collecting videos that demonstrate principles or moves that can be used in toribash. maybe some more Kolat stuff.

This is the first concept that i imported from outside toribash.


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Also can someone teach me how to do this properly so snake doesn't have to come rescue me again.

I used this concept in aikido principles but people didn't understand it so I took it away. The graphic is still there.
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Stance Graphic

Last edited by footlox; Jul 3, 2016 at 08:48 PM. Reason: <24 hour edit/bump
Leader of the Spyder House
Toribash Martial Artists
now we have three methods of communication about the planes so it might be easier to get.


Ingame application.
You can use it in throws, knees and punches.
Attached Files
akido bouncewrdsfds.rpl (46.9 KB, 14 views)
akido punchwrfdsfsd.rpl (41.0 KB, 7 views)
akido kneesfdsxcv.rpl (57.4 KB, 5 views)
Last edited by monkeyishi; Jul 4, 2016 at 06:21 AM. Reason: found replay for knee
Very good at your bushido throw. I wouldn't know what i could do better there. You should get into Tier 1.
Leader of the Spyder House
Toribash Martial Artists
Pretty cool hip throw using an ungrabbed underhook here. What you think?
Attached Files
hip throw9.rpl (43.8 KB, 7 views)
I don't give a flyin' fladoodle
looked good, ur hip throws are like op :B
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feedback on this armbar?
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i've been also working on top control/full mounts alot lately, how does it look?
Attached Files
hkjnbgvkf.rpl (43.5 KB, 5 views)
hnbgfvnbbvc.rpl (85.1 KB, 4 views)
Last edited by Zwift; Jul 10, 2016 at 08:30 AM. Reason: <24 hour edit/bump
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Very nice roux. Was that tai otoshi?
I feel like challenged is learning to hate hip throws haha.

Nice job on both replays zwift!

I would say that armbar could be better bc you need to hook his head or torso for a more realistic armlock. But still from an aikido stand point that sweep was awesome.

Also first time i've seen a half throw into mount like it was perfect. You can tell he would have DQ'ed given a couple more frames.
Leader of the Spyder House
Toribash Martial Artists
It wasn't tai otoshi because my foot wasn't in front of his right foot.
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first replay: Check out this slick mount.

second replay: Kind of like uchi mata. Don't think it was because my leg wasn't inside his thigh. Identify please this throw please, thanks.

third replay: Dope counter via bushido throw.

fourth replay: This was very satisfying. lol.
Attached Files
mount.rpl (82.4 KB, 7 views)
uchi mata-like.rpl (38.7 KB, 4 views)
dope bushido.rpl (46.8 KB, 5 views)
sweep of death.rpl (44.1 KB, 8 views)
Last edited by Rouxster; Jul 11, 2016 at 05:42 AM.
I don't give a flyin' fladoodle
full mount was good, but your extended leg looked a bit weird. in the uchi mata replay yoo didn't really put your leg in between the opponent's thighs. the last replay was nice, good job! omg that sweep was so brutal and amazing!
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i am working on my half guards, idk why but I like them alot.
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Been working also on my striking! Here is a muay thai knee and an outside leg kick I done not too long ago. Idk if this counts as a cuban leg grab throw, but I will add it in there as well.
Attached Files
muay thai knee .rpl (52.1 KB, 7 views)
cuban leg grab throw maybe.rpl (40.9 KB, 10 views)
Last edited by Zwift; Jul 11, 2016 at 05:54 AM. Reason: <24 hour edit/bump
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