ES Recruitment Drive
Original Post
[Over] Head Texture of the Month IX


I hope you weren't planning on doing nothing this month, because Head Texture of the Month is here and calling all artists, like you, to drop some amazing heads here and make this event fun! So, let loose and let's get to work!


We give you guys a theme to work with, and you have three weeks after launch to make a fantastic (512x512) head texture. The person who makes the head texture that best fits the judging criteria gets a 512x512 Head Texture Item as well as 50,000 tc and 4 st. Even if you don't come out on top, you have the opportunity to work with us and with each other to improve. Well, let’s get started!


- The winner will receive a 512x512 Head Texture Item + 50,000 Toricredits + 4 Shiai Tokens.
- As an optional prize, the winner will also be given the choice of creating the next month’s banner and thread art.
- The honourable mention each month will receive 2 shiai tokens and a random item.
- Winning entries and notable submissions will be happily advertised in the original post of the following month’s thread with the artists credited, as well as in a sticky thread in the Art forum.
- If you’re looking to establish yourself as an artist in the Toribash community, here’s your chance for publicity!



- Plagiarism is bad. It isn’t a matter of if we find out, it’s about when we find out. Don’t try your luck.
- If your submission looks like a joke, it will be completely ignored.
- A rough Sketch or WIP is required in order to prove that this is a head in progress and not a pre-made head that you are reposting.
- Do not submit/recycle old textures.
- Only 1 submission per month.
- Collaborations are fine, prize will be split in that situation.
- No Copy/Paste art allowed.



- You have until the 20th day of the month to post your entries.
- Submissions must be in 512x512 resolution or higher.
- Post your watermarked flats in this thread with spherical previews.
- To ensure the head is properly judged, please make your previews for the head clear, show all aspects of the head, and try to keep watermarks somewhat non-intrustive (while still being effective).
- You are encouraged to post frequent WIPs, just make sure to verify in your post what the final product is.



After the 20th of October, the submission window will close.
Your entries will be judged based on these criteria:
-How well the idea fits the theme
-Uniqueness - think outside the box, it could be the difference between winning and losing.
-Execution of the idea

Once the judges have decided on a winner, a post will be made announcing the artist who won.
The post will also include CnC of other’s work to let the artists know what to improve on and what they did right.
The entries will be judged by The ES Team.



This month's theme is TECHNOLOGY!
Whether it's an old rusty robot or a futuristic mecha predator, it fits this theme.



Deadline: 20th of October, 20:00 GMT+0

Previous Winners!

*Credit to Gbleek for his original contributions to the event
*Credit to PixelateTori for the art
*Big thanks to Bone and JackAzz-CLAN for donating 20000 TC!
Last edited by pouffy; Oct 6, 2016 at 11:09 AM.
Dont worry i wont last min mine this time ;P
in other words im in
I still take texture requests for usd

Don't open

Last edited by Onsola; Oct 6, 2016 at 08:39 PM.
<Xioi> Become one with the bleach
Steam
Here´s My 3 hour work.I know its shitty but i like it.

OPEN

Last edited by 264axel; Oct 7, 2016 at 03:46 AM.
UPDATE 3
WIP CYBORG UPDATE 3

changes::

*color rehaul
*adjusted proportions
*detailed cybernetics
*added dents, scratches, and weathering
*added majestic hair, eyeball, and nose
*added scars
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WIP Cyborg (Leaning towards calling it Space Zuko) UPDATE 4

changes::

*added eye color
*adjusted expression to be angrier
*added matrix jack and serial number
*made scars more disgusting
*fixed hair
*fixed shading
*cleaned up stray marks
Click image for larger version

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Last edited by Sarkazmos; Oct 8, 2016 at 12:34 AM. Reason: <24 hour edit/bump
Sark, i am more than sure that you need to try it ingame and fix mapping issues before your head comes sweet and fixing it will break a lot of work.
Care about mapping at early stages.
Originally Posted by Thor View Post
Sark, i am more than sure that you need to try it ingame and fix mapping issues before your head comes sweet and fixing it will break a lot of work.
Care about mapping at early stages.

Every edit I test ingame. Thanks for the concern
Last edited by Sarkazmos; Oct 8, 2016 at 04:00 PM. Reason: sentence fail :P