ES Recruitment Drive
or you have 2 groups of prizes and grading criteria on all art events. one for beginners and one for more practiced artists. but then you need some sort of list or criteria to determine who is good and who is not. otherwise you cut the small amount of active artists that might participate in half.
Thats why im thinking it would be easier to be more general and get a lot of submissions. as the prize of the "dream head" would be the dream head and a practiced artist could make their own dream head anyway
Originally Posted by 13chillz View Post
how do you determine who is a beginner? i can make an alt and make a semi decent head

I do not think seasoned artists will bother to do that
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another cool event could be to have artists all randomly assigned to teams of 3/4 and the teams have to come up with the best head texture and concept by working together on it.
Last edited by Chikin; Apr 15, 2018 at 08:35 PM. Reason: <24 hour edit/bump
sthip literally just did that, except that he didn't went as far as making an alt to troll. How can we be sure that nobody will cheat? We can't.
The issue with competitive events is that it's always evaluating someone's skill. Even though just one ability isn't enough to tag a "good artist", in most cases, the winner will likely be the best at it. If we want everyone to join and have equal chances in an event, don't make it competitive, aka don't award by merit, but by participation. An example of it is that event where you subdivide a big lineart panel in many sections and leave it to the artists to choose where and what to paint in their determined boundary.
However, there are some tricks to soothe the big gaps between skilled artists and beginners. I've seen this used in some events in tb, like "#hi, show me your uglies" and design contests, rather than technique.
why to not judge according to techinique?
in every event there are prizes that decides who is the best,
wich does not exclude beginners,
if they really wished to win they would practice.
I see most of the kids showing art and never studying,
as I attempt to make tutorials, orgs for teaching,
they would never work, people dont want to win,
people dont practice or study anything.

some of them did practice and became good,
would be fair to give them prizes.

I would be in favor of groups with leaders,
but instead of each one doing their part separately,
the tutor or leader would assist beginners and
make them grow a bit as a texturer.

some people had their tutors of art,
Bojan for me and nv550 for 13chillz.
this relation would make a better experience for
all of them.
I agree with dengue.

A "Masters of Realism" event maybe?
However, we will be needing 3 masters :^)

Also, I made this:
http://forum.toribash.com/showpost.p...54&postcount=4

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any contest should be as inclusive as possible though, so i dont see why we would have JUST realism

but thats just imo


i once had a similar suggestion for a replay event discussed with pusga a long time ago. i had suggested the idea of team leaders, however the issue of alts was a main point


someone who is good at something isnt always a good teacher
Last edited by Tsuion; Apr 16, 2018 at 04:24 AM.
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Originally Posted by Karstnator View Post
I agree with dengue.

A "Masters of Realism" event maybe?
However, we will be needing 3 masters :^)

Also, I made this:
http://forum.toribash.com/showpost.p...54&postcount=4

Interesting event, my friend.
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Originally Posted by Raiken View Post
Interesting event, my friend.

Thanks

Or... make a "Masters of Realism" event :^)

13chillz - dengue - (calamity maybe)

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Toribash Season 1 Rank 3 | Ex-ES Artist | Ex-Mascot of [Alpha]
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