Losing a turret early actually works in your favor more. It hurts your ability to farm if you took out their turret because then you're in constant danger of ganks, which is why I force myself to not take it until 20 minutes in. The turret is going to go down later in the game anyway so way force it early game?
Got Fizz, and holy fucking dickbaskets he's fun to play. His playful/trickster is awesome for escapes, jumping walls, and countering long range attacks. His q (dash) is good for dealing some quick damage and escaping, and his w (small buff) is good for taking out enemies swiftly. His ulti is my favorite though, as I've found it to be an awesome initiation tool on people like Yi and Tryndamere, because you can just pile all of your abilities onto them, kill them, and escape before anyone ever knows what happened.
OMG IKR
ok
how to play incoming
so youve got someone chasing you
go into bush
w
q
e away if they still have more hp or onto them to finish
once you get about 200 AP you want to build a lichbane
you q benefits sooo much from this
if you use W then Q and have a lich bane you do you ap in damage including the damage from the Q
i just love fizz
Me too