Lol, you guys really need to read the previous posts better, in fact, I'm going to answer all but two questions with things i have already said.
ALSO
PLEASE get v0.2 if you haven't yet and PLEASE press 'h' in the script before you ask about keys to control the script.
That being said, here we go...
Originally Posted by
ace
Oh and another question. How do i make objects other than cylinders circles and boxes. is there a way to make say a giant solid H, L or T. Im not talking about static objects eaither like solid movable things.
Originally Posted by
NewbLuck
No can do, theres only 3 types of prims coded into the game, and theres no way to texture objects yet in the game code.
NEXT!
Originally Posted by
Spaztic_One
I literally just got the updated version and I get a error on the loading of it. (IE, it doesn't load.) Fix?
Originally Posted by
NewbLuck
Make sure all the files in the .rar go into your script folder. This includes the help.wbt file. If that file isn't in your scripts directory, the script won't run.
NEXT!
Originally Posted by
Juntalis
No but really, perhaps if you could up the max objects? I know that's not really your call, but hampa's, but get to negotiating. Perhaps you could incorporate player placement into your script? Or somethin'.
- and -
Originally Posted by
Bman94
You should edit the script... so the output file is in the mods section, making it easier to find and to play.
Originally Posted by
NewbLuck
Well, the object limit thing is a grey area... after some testing I came to realize 12 was a safe limit. You can have more objects in a world, but as the objects go up, the stability goes down. I might increase the cap later if the stability gets a bit better. .....
As far as saving straight to the mod folder: That was blocked out by Hampa for valid security reasons. Imagine a lame script that would go and destroy all your mod files, or something, lol.
NEXT!
Originally Posted by
doctor-dendrite
If you could attach an object to another object (for example, a non instagib handle with an instagib blade for a sword), it would make the world a better place.
This is something that I would very, very much like so see coded into the game engine. Once the stability gets improved, I see no reason why this couldn't be something for the Nabi team to add into the game. If i'm wrong though, please correct me. Being able to "connect" separate objects, with either a solid connection, or with a joint, would be awesome. Imagine -real- nunchucks, lol. There could be some serious machines and gadgets built.
Oh and Bman, if an object is static, that means that it will not move at all, like it is fixed in place. Otherwise, regular physics will be applied to the object ( will be pulled by gravity, move when kicked, etc.).
Last edited by NewbLuck; Oct 30, 2007 at 02:01 AM.