does this game need new better improved rag doll physics? i don't think so put it would be better if the rag doll wasn't so slugish when u get pwnd, anyone want to think about the games ragdoll?
Its better than some of the physics in Half Life 2 - which has a pretty cool physics engine. If you ever tried to manipulate large, complicated machines in Garry's mod - you will know what I mean.
Actually, Half-Life 2 just uses the havok engine for its physics (something which can be used in commercial games only). And speaking of HL2, ever noticed the impact sound effects? Taken directly from that Half-Life 2.
Nope, it doesn't, some powertweaks on the arm muscles would be nice though, they seem rather weak in comparison to the legs, then again, legs of course are normally around 2.4 times stronger than the arms... :P
I complement your knowledge of practically useless information.
Personally, I have no problem with the physics, but I just hate it when, on those rare occassions I actually clap my legs together, the feet kinda get stuck sideways, and one leg refuses to move without the other. But it happens fo infrequently (and you really shouldn't clap your hands/feet together, you hurt yourself) that it's practically no trouble anyway.