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First person POV-ray problem...
I've taken some screenshots for POV-ray in First Person View mode (cameras 5 and 6 i think...).

When I go to POV them, they are inside the head...

Anybody know of a good camera offset (adjustment) to correct this?

I'd really like to do a couple of FPV pov's
"Splint Chesthair" - Is my real name.
Re: First person POV-ray problem...
Try moving the camera down the X or Y axis forward like.. 0.5, 0.7 and it should be good.
Re: First person POV-ray problem...
Do what I said.

Basically you need to change the first variable from Camera() to 0.5 more or 0.5 less than what it is. If that doesn't work, try the second variable.
Re: First person POV-ray problem...
Originally Posted by nokturnal
either do what jokker suggested, or make the head 100% transparent

and how exactly do i do that...
Re: First person POV-ray problem...
changing the camera is probably the easiest, check the last section of my pov-ray tutorial in that forum.
to add transparancy, in the inc file, under the //HEAD section change:
pigment { color rgb <r, g, b> }

to

pigment { color rgbt <0, 0, 0, 1> }

this is remembering from the top of my head so you might have to check the help file..
also wont work if youre using the identify/textured heads, you'll have to {} it out and copy the smaller head section from another .inc..
Re: First person POV-ray problem...
For crying out loud.


An example:

Camera(3, -4.169287, 3.899998, 0.983058, -0.365061, 1.271853)
Change it to:

Camera(2.5, -4.169287, 3.899998, 0.983058, -0.365061, 1.271853)
Or if it doesn't work:

Camera(3.5, -4.169287, 3.899998, 0.983058, -0.365061, 1.271853)
The same with the second value if it doesn't work. :@
Re: First person POV-ray problem...
Originally Posted by SSJokker
For crying out loud.

An example:

Camera(3, -4.169287, 3.899998, 0.983058, -0.365061, 1.271853)
Change it to:

Camera(2.5, -4.169287, 3.899998, 0.983058, -0.365061, 1.271853)
Or if it doesn't work:

Camera(3.5, -4.169287, 3.899998, 0.983058, -0.365061, 1.271853)
The same with the second value if it doesn't work. :@

you know nothing about the camera do you...

Camera(3.5, -4.169287, 3.899998, 0.983058, -0.365061, 1.271853)
the first 3 (x-z-y) are were the camera is
the second 3 (x-z-y) is were the camera is pointing
x=left/right
z=forward/back
y=up/down
so if you wanted to change the camera to see any thing, you would have to change the y or z
not just change any of them and if it doesnt work try another one...
and if you change the camera y posistion you would have to change the y posistion of were the camera is pointing..

i just wanted to know how to make things transparent... =D
Re: First person POV-ray problem...
Originally Posted by MrPoptart
Originally Posted by SSJokker
For crying out loud.

An example:

Camera(3, -4.169287, 3.899998, 0.983058, -0.365061, 1.271853)
Change it to:

Camera(2.5, -4.169287, 3.899998, 0.983058, -0.365061, 1.271853)
Or if it doesn't work:

Camera(3.5, -4.169287, 3.899998, 0.983058, -0.365061, 1.271853)
The same with the second value if it doesn't work. :@

you know nothing about the camera do you...

Camera(3.5, -4.169287, 3.899998, 0.983058, -0.365061, 1.271853)
the first 3 (x-z-y) are were the camera is
the second 3 (x-z-y) is were the camera is pointing
x=left/right
z=forward/back
y=up/down
so if you wanted to change the camera to see any thing, you would have to change the y or z
not just change any of them and if it doesnt work try another one...
and if you change the camera y posistion you would have to change the y posistion of were the camera is pointing..

i just wanted to know how to make things transparent... =D

Actually, you'd change the x or the y. Why? Because, for example, x is left right, y is depth, and z is up down. And you don't need to change UP-DOWN. You need to change left-right and/or depth. It depends on how the head is positioned.

And the method of "if it doesn't work, try THE OTHER (not another) one" is the right one, because it depends on the scene, and it's better off as trial and error rather than the rule, change x when the head is either this or this, and y when the head is that or another that.

And by the way, I just take the first three variables and call them x, y, z. I don't follow your x-z-y rule, because it's...well...stupid. x, y, z comes natural.

Even with your rule, changing y (up/down) is not the correct thing to do. It'd just place the camera above the head, rather than in front of it, like a First-Person camera SHOULD do.