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Old Jul 24, 2008   #1
avwave
north west north east
 
7th Dan Black Belt
Join Date: Sep 2007
Posts: 3,460



3D Full Body Texture Viewer Program
All you people with medium to high end video cards, have a lookie at this little tool.

Full Body Texture Viewer (8.8MB)

Note that this is still in demo mode, so there maybe a few (ok, a lot) of bugs floating around there

Heres the text from the README.txt if any of you are lazy to read it

Code:
Texture Previewer Demo (Simple Shader/GLShader Edition) by: Ray Arvin Rimorin Program Version: Early Beta 3 (07.24.08) Development Environment Blender 2.46/Apricot rev15606 How to use: 1. Load textures into the textures subdirectory. 2. Open playerSettings.txt 3. Change joint color to whatever color is wanted 4. Start PreviewerStandard.exe or the PreviewerGLShader.exe Controls: ESC - exit program Hold down 1 ,2 or 3 in keyboard - change Tori pose W - shift camera up S - shift camera down L - (PreviewerGLShader only) flip lights on and off Right mouse button - Zoom in camera BUG Reporting/Feature Requests: Send a private message to avwave in the toribash forums (http://forum.toribash.com) or an email with the Subject line as PROGRAM:toriPreview to rayarvin(at)gmail(dot)com and I will do my best to rectify the problems Coming Features: Normal/bump map preview Povray screenshot import OBJ exporter
and a pack of the development screens (1.37MB). If any of you bright ones look at the pictures, you may see one with realtime shadows... still a work in progress =)

Comments and suggestions HIGHLY encouraged




EDIT: Update version 4.1 (FIXES VERSION 4)

Get it here

New features:

Transparencies (lesser lag)
Bumpmaps (Normal Maps)
Shadows and Lighting
Screen Capture (Press P) - screen is saved as screencap.png. Only one screen can be done atm. New screens will overwrite the old one


3D Glasses Mode (seen in 3DAnaglyph.exe)
Bloom lighting (seen in Bloomtest.exe) Press O to toggle

Edits:
Fixed hand texture and foot texture mapping
Interface edit

Bugs and suggestions again are heavily igno.... appreciated!
...

Last edited by avwave; Aug 5, 2008 at 11:52 AM.. Reason: MASSIVE UPDATE!
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Old Jul 24, 2008   #2
Brain112
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3rd Dan Black Belt
Join Date: Dec 2007
Posts: 1,112



holyfuckingcrap!
im the first one to post here!
im gonna test this rightaway!
btw: you can make stuff in blender?! i can only make ragdolls and some crappy cargame -.-
EDIT: tested, im impressed that you can make stuff like that in blender... but can you try to have transperancy compatibility? i get the yellow stuff on places were its transparant....
.

Last edited by Brain112; Jul 24, 2008 at 09:17 AM..
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Old Jul 24, 2008   #3
Kannibul
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Looks friggin' awesome, downloading right now!
| Knbl.on.TB |
Proud member of Sigma. Proud congregator of BnW.
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Old Jul 24, 2008   #4
avwave
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Posts: 3,460



Thanks for pointing that out brain.. i totally forgot the alpha channels
...
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Old Jul 24, 2008   #5
Drake
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I try this program and it`s awesome!


EDIT: Where is the place to change the joints?

Last edited by Drake; Jul 24, 2008 at 10:03 AM..
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Old Jul 24, 2008   #6
solitude
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Thats really amazing, Now I don't need to keep converting it to see if im on the right track. Thanks a million
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Old Jul 24, 2008   #7
Zackerie
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OHH EEMM GEE avwave <3 loves avwave like sex!

Great programing you got here man. Looking forward to future versions
(\.(\
(=';')
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Old Jul 24, 2008   #8
avwave
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Join Date: Sep 2007
Posts: 3,460



joint colors can be changed in textures/playerSettings.txt

Previewer Version 2:
[download]
Features: Transparencies

Next up: BumpMaps!

and patch came early... turning on transparencies slowed framerate to like 1 fps on my machine.... so its up to you gifted with better hardware to test this bad boy
...
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Old Jul 24, 2008   #9
Brain112
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testing update...
edit: well... i got around 3 fps on that one... can you try to make it less grafics intensive? its way too slow >.<
.

Last edited by Brain112; Jul 24, 2008 at 11:36 AM..
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Old Jul 24, 2008   #10
Tyzo
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awesome work avwawe, this will be damn useful!
~Tyzo
#TwinSwag
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