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Old Nov 4, 2015   #1
dista
Member
 
10th Dan Black Belt
Join Date: Apr 2010
Posts: 165



[REL] ToriStudio: create mods from your browser
Link to the app: link
Link to the source: link

The ingame mod maker is hard to use. So I decided to a make mod maker that is easier to use.

Demo




Instructions

  • 'W' to translate object
  • 'E' to rotate object
  • 'R' to scale object
  • '-' to decrease the size of the helper
  • '+' to increase the size of the helper
  • hold down 'Ctrl' to snap to grid


Current version
Alpha 0.0.2


Tech used
  • three.js
  • dat.gui

Change log
Alpha 0.0.2:
  • q button is working now
  • rotation fixed
  • shif + drag to copy object
  • automated object generation through scripting


Todo
  • add tori and uke
  • add configuration menu for gamerules
  • add mod importer

Scripting example
Here is a random cube generator:

JavaScript code


Result



And is a procedural "city" generator script:

JavaScript code


Result


Last edited by dista; Nov 18, 2015 at 07:11 AM..
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Old Nov 4, 2015   #2
Hyperbank
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Yellow Belt
Join Date: Dec 2014



Looks sick.
Will try it out later.
Good job.

REKD M999!!!!111!!!!

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Old Nov 4, 2015   #3
KDigityDog
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10th Dan Black Belt
Join Date: Sep 2013
Posts: 1,359
Clan: Mecha



This look really cool and professional,but just fix what you said is wrong. I just wish I was more creative I'd doing 3d things xD
|Jacklox2| |Frost| |MrBeany| |Nugget| |Sheetboy| xFIRExGAME |
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Old Nov 4, 2015   #4
dista
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10th Dan Black Belt
Join Date: Apr 2010
Posts: 165



Thanks. I'll try to work more on it when I'll have more free time, as I'm currently taking a course in web development.
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Old Nov 4, 2015   #5
Gynx

MESSATSU

You should shoot someone a PM about doing web development for the game if you're looking to do that sort of thing (can never have enough). This is really impressive, great job.
collect snots from the nose
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Old Nov 5, 2015   #6
dista
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10th Dan Black Belt
Join Date: Apr 2010
Posts: 165



Thank you. I was considering volunteering as a dev, but the forum is made with vBulletin and I know next to nothing about it. Though I'm used to working on forums, I even developed one myself in Scala from the ground up. I think I'll read some stuff on vBilletin then I'll send someone my CV.
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Old Nov 5, 2015   #7
Lucy
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Join Date: Dec 2010
Posts: 1,963
Clan: Evil



Will test this out, might be less tedious than ingame. Thanks.
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Old Nov 18, 2015   #8
dista
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10th Dan Black Belt
Join Date: Apr 2010
Posts: 165



Version 0.0.2 released.

Change log:
  • q button is working now
  • rotation fixed
  • shif + drag to copy object
  • automated object generation through scripting
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Old Dec 4, 2015   #9
BFHPRO
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Join Date: Nov 2014
Posts: 152



Really cool keep up the good work!
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Old Dec 24, 2015   #10
Tsuion
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Join Date: Jun 2013
Posts: 667
Clan: Parrot



i like it

i'd have tori and uke be implemented first before it being usable, (atleast for me)
[SIGPIC][/SIGPIC]
tsu tsu cuckoo
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