Originally Posted by
13chillz
512 cause the ps macro/code I use to save as tga for in-game preview needed it to be 512. I made a different one for 1028 one time but it left a line in the back due to resizing layers and ps trying to blend the outside edge with an alpha layer. Because tb only previews in 512x512.
interesting.
Im starting to think 512 looks better for robotic art
not sure about realism
Quick question:
would you work on a head texture with the rest of this organization if we used it like GATA and did a thing where we each contribute?
I think we'd all have fun
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did a 15 min start... I kinda got the idea I might try to finish it idk
Last edited by Veoo; Nov 16, 2017 at 12:13 AM.
Reason: <24 hour edit/bump