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Old 3 Days Ago   #10061
Lotus
Senior Member
 
3rd Dan Black Belt
Join Date: Jun 2015
Posts: 1,483
Clan: Vector



Just gonna put my two cents in cuz this seems fun:

If you were to use an neural based AI opponent, the AI would have to adapt to (for example) your play style. However, all play styles don't stay stagnant due to natural adaptation. As you adapt to the AI adapting to your current play style, the AI has to follow suit. It becomes a game of who can adapt the fastest. This means, from my understanding, that the AI needs a good neural net that can keep up with human adaptations. This, although can happen, will need a lot of process power and fine tuning.
im just like every other shitty guy
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Last edited by Lotus; 3 Days Ago at 03:30 AM.. Reason: <24 hour edit/bump
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Old 3 Days Ago   #10062
Alpha
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4th Dan Black Belt
Join Date: Sep 2014
Posts: 5,886
Clan: Vector



thats not exactly what i meant,
this is a good way to do it only if you are going for some ultra hardcore shit,
what i meant is that some players will play agaisn't the ai until it adap to them to a certain degree, the difficulty can be controlled by stopping the games and so the evolution.
the ai is not going to learn nor adapt in real time, it doesn't have to.

i think letting the ai learn how to behave in certain situations by itself will be much easier than hardcoding the inputs for each individual situation.
correct me if i'm wrong since i don't know much about this subject.
Aadame:I'm very signaturable
It's just no one usues my shit .
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Old 3 Days Ago   #10063
Lotus
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3rd Dan Black Belt
Join Date: Jun 2015
Posts: 1,483
Clan: Vector



Tfw your school wifi sucks and posts the exact same thing 2 times and you only notice when you finally get back on because you felt lonely
im just like every other shitty guy
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Old 1 Day Ago   #10064
Zibril
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Blue Belt
Join Date: Aug 2018
Posts: 383
Clan: Vector



is this still a thing?
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Old 1 Day Ago   #10065
Aadame
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7th Dan Black Belt
Join Date: Dec 2010
Posts: 25
Clan: Vector



Originally Posted by Alpha View Post
[...]a player will fight agains't the ai, the ai's objective is to protect itself and kill the player, as the ai evolve it will learn to block and then learn to attack, with more generations it will learn to read it's opponent and do chain attacks.
ofc, the evolution need to be stopped before the ai become impossible to beat.
[...]

That's exactly why people hard code enemy AIs xD. But yeah I will try to make some projects and surely will post some updates here too.
-----
More about the fighting game example - the beautiful thing is that well developed neural net with good usage of hidden nodes is more than able to adapt to many playstyles with one evolution process.
But nah it's not easier than hard coding.
~Leader of [Vector], Shikkumo's butthole
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Last edited by Aadame; 1 Day Ago at 10:50 AM.. Reason: <24 hour edit/bump
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Old 1 Day Ago   #10066
Alpha
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4th Dan Black Belt
Join Date: Sep 2014
Posts: 5,886
Clan: Vector



idk, as i see it they just have to choose the generation that is fitting for the dificulty level.
but again i don't know shit about this stuff.
Aadame:I'm very signaturable
It's just no one usues my shit .
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