Hello.

I've been extremely "motivated" to play the game these past few months just because of the war system. I love competitive gaming and enjoy Toribash so combining those in a clanwar is so much fun for me. But I just heard from GM's (Moop, Smallbowl) that the ranking system is completely uncompetitive. For example the ranked #1 clan [Wapow] in the last 50 games have lost 24, which is almost half (26 wins 24 losses). On the other hand # 41 [Parrot]s full record is 25 wins 4 losses. [Wapow]'s full record is too long to document so I only took the last 50 games seen, so the data isnt fully accurate but still very clear. There should be no reason [Parrot] is ranked #41.

What is the point of a ranking system, if it does not encourage winning? How can you rank clans if the point system is unable to record even remotely accurately the best clan (which Im not saying we are)? Getting only points for winning in a ladder where you can war as much as you like is indeed a bit pointless.

In order for Toribash to generate even the slightest hint of esport viability (which would be awesome) fixing the ranking system should be high priority. At its current state it does not encourage winning other than "for honour", and it definitely does not give any gratification from being a high ranked clan. The knowledge that it doesnt really matter if you win or lose does really lower my motivation for warring.

I really hope to hear about the problems that my proposal might pose and would be more than happy to help the mod team in this problem to create a better ranking system and a better competitive enviorment for us all.

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EQUATION FOR RANKINGS (important shit)

this might contain errors since i built it from the ground up

the values are arbitrary but the general idea is there

Equation:

Win

{G+[(S2 - S1) / 10]} x (W) x (R)

Lose

{G+[(S1 - S2) / 10]} x (W)

G: gain

S1: winning teams score

S2: losing teams score

W: Winrate multiplier:

Win:[100%+(winrate% -50%)] /100

Loss:[100%-(winrate% -50%)] /100... If winrate is lower that 50% the equation is [100%+(-50%+Winrate%)] /100

R: streak increase = 2% per win

Score= 1000 by default (0wins - 0 losses)

gain = 100 (static)

EXAMPLE:

Team #1 800 score, 40% winrate, 2 winning streak

Team #2 1500 score, 60% winrate, 4 winning streak

Scenario 1:

Team #1 wins

Team #1 gains

{G+[(S2 - S1) / 10]} x (W) x (R)

=

{100+[(1500 - 800) / 10]} => 170 x {[100%+(40%-50%)]/100} x [(2 streak 4% = 0.04 + 1)= 159

=gains 159 score (100 being the average) because the opponent had higher score

team #2 loses

{G+[(S1 - S2) / 10]} x (W)

=

{100+[(800 - 1500) / 10]} => 170 x {[100%-(60%-50%)]/100} = 153

team 2 loses 153 points because the opponent was low scored (saved 17 score for positive win rate)

Scenario 2:

Team #2 wins

{G+[(S2 - S1) / 10]} x (W) x (R)

=

{100+[(800 - 1700) / 10]}=> 30 x {[100%+(60%-50%)]/100} x [(4 streak 8% = 0.08 + 1)= 36

team #2 gains only 36 points because of the massive differential in score

team 1# loss

{G+[(S1 - S2) / 10]} x (W(under 50))

{100+[(1500 - 800) / 10]} => 30 x {[100%-(-50%+40%)]/100} = 33

team 2# only loses 33 points because of the point difference

CONCLUSION

As we can see this formula benefits:

1. high win ratio

2. challenging higher ranked teams

3. not spamming only "noob" teams

So a team with high win rate and a lot of wins against high ranked teams is best ranked.

Other variables can be implemented to that formula later but that is the basis of it

Ps. hire me

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I will address the problems and solutions in PS.

1. How?

There are plenty of algorythms and scripts of ladder/ranking systems online, and If that is hard to implement, even a simple 1 point per lose 1 point per win would be better than the current system.

2. Would It cause clans to only play games that are certain wins?

If the point system rewards winning higher ranked team then definitely not. It would actually benefit the lower ranked teams to challenge higher ranked ones. Thus creating a richer and more diverse ladder.

3. Clans would only pick their own mods then?

My proposal is that in "ladder matches" if agreement on the mod cannot be found its half and half mods, each clan chooses an official mod and its split. If both are fine with lets say ABD, no problem.

4. It would deter casual players from warring?

Possibly, but then again the games casual nature is the largest part of the experience already. Dedicating a small part of TB to competition would be fine in my opinion

5. What about the current ladder?

That is up to the devs, I personally would be fine with a reset or implementation into the current standings.

Pros:

-Easy to reward active clans and players with prizes for winning.

- Brings "professionalism" to warring.

-Competition is fun and so is winning, it is very satisfying to climb the ladder and achieve a higher rank when you really deserve it!

Cons:

-Implementation could require some work/programming which I dont understand so I cannot comment on it.