Toribash
Original Post
[WIP]SDK Zone v.3 (Low-grav, indoor w/ ball.)
Woah, its been way too long for this thread. some one delete or lock please.

I don't need to be getting emails from this any more.
Last edited by SDKExile; Sep 4, 2009 at 07:53 AM. Reason: Its been like. forever.
Lies, Hax and Interpolation.
interesting
looks cool
the scenery will add various outcomes and strategys
wow, fast.

Also:
i think the ball might need a change or two. maybe lower to the ground?
**Take note that it acts like a beffy weapon when you actually get to swing it around. =D
Lies, Hax and Interpolation.
For the rotating poles, just fix them on loose joints with proper axes.
[SIGPIC][/SIGPIC]

<Ownzilas> Alright
<Ownzilas> 3'2 then
<Ownzilas> Half PID's dick.

I'm currently digging through the Enviroment Joints idea and also playtesting new game rule settings, input from players would be great.

Thanks PID666 for the help.
Lies, Hax and Interpolation.
You want the ball to bounce off the ground?
Add an extremely thin object at ground level.
Ball should bounce off of it, and anyone hitting the ground can still dq, by passing through it.
[SIGPIC][/SIGPIC]

<Ownzilas> Alright
<Ownzilas> 3'2 then
<Ownzilas> Half PID's dick.

Questions and news!
Originally Posted by PlayerID666 View Post
You want the ball to bounce off the ground?
Add an extremely thin object at ground level.
Ball should bounce off of it, and anyone hitting the ground can still dq, by passing through it.

you mean like ever so slightly above the ground? some thing like .. 0.01?

and did you mean like 0.001 thin or more like 0.05?

i'm screwing around with that idea right now testing different settings for the floor.

-------------------------------------
Okay i made some new changes to the mod and also produced a separate version that utilizes the platforms on the back sides of the map outside of the dojo. There is not much of a point to it at the moment but if any Wushu players would mind giving me some input on sdk_zone2 i would really enjoy it.
Last edited by SDKExile; Jun 26, 2008 at 12:34 PM. Reason: added stuff
Lies, Hax and Interpolation.
Update V.3
Okay I am officially incharge of posting updates okai.

Now..

Update: V.3
  1. Added change log
  2. added 2 zones

Zones
  1. sdk_zone
  2. sdk_zone2

Bug fixes/Fixes/
  1. Fixed roof
  2. Recolored walls to a light blue
  3. sdk_zone2 uses the platforms and has a changed rule set.
  4. fixed grip flags for the red and blue platforms (no grip) so the players dont get stuck on them in sdk_zone2
Settings
  1. gravity for both modes is -6.25
Settings changes
  1. dismemberment threshold in sdk_zone changed from 150% to 130%
  2. sdk_zone saw changes to the turnframes (from 10,30,70 to 10,30,30,70
Future updates
  1. plan on branching one more version out to feature a lower roof and instagib walls.

Well theres the update for v.3 and theres more to come!

Credits GO TO~ SDKExile
ayylmaos are real