hi this started on discord.
(discord)
right. so I was really getting into the opener
was digging it, until like frame 1220-ish where all the momentum came to a near stop
the first few hits of the manip were kind of 'ehh'. the self decap was smooth as fuck though. I didn't even notice the first time I watched it
latter half of the manip was alright. a lot of flow changes occured so some of the movements were kind of jittery
first cluster hit was good. kind of wish it was a boom, but fuck it.
(/discord)
Decap was nutty. first time watching through it I didn't catch when the decap happened. After watching back a few times I realized that the decap occurred from grabbing uke's arm, with some sort of whiplash. Kind of cool tbh
The last hit I felt was kind of weak. I didn't really feel the 'umpf' in it. But it's not anything to lose sleep over.
At the jump when you throw your ankle at uke, there seemed to be no actual movement. or any motion in the throw. You kind of just let go of the foot and let gravity do its thing. I get it's to get the head spinning at the end, and not really ment to have any dismemberments, but it honestly felt nothing really happened during the throw.
The head spinning you got from throwing your foot as neat, but I felt you missed a lot of potential. You had a few options to go from there. 1. lay down on the ground and let your head hit you. 2. do a pose, grab your head and do some sort of action with it. 3. lay down, and have the head land back on your neck (doesn't need to be perfect). Option 1 was chosen, and it just looked kind of lazy. Not to say it wasn't cool or anything, but it had some missing potential going on.
This does sound really nit picky, and somewhat negative, but I did enjoy watching the replay altogether. It had some really cool concepts going on that were really neat to view.