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Old Mar 6, 2018   #1
жFluxorious
 
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[WIP]Toribash Photo Studio
Give me a better Name...



I wanted to program something different in case I don't feel like programming my game. It's supposed to be something for Toribash, just nothing completly useless.


Download Here


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Last edited by Fluxorious; Jul 4, 2018 at 05:11 PM..
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Old Mar 7, 2018   #2
Nike
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Would be nice if in the future we also can load the full set.
Would be nice if it becomes like toribashtexture so people can see people set in forum. Although downloadable file still nice too.
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Old Mar 7, 2018   #3
жFluxorious
 
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Originally Posted by Nike View Post
Would be nice if in the future we also can load the full set.
Would be nice if it becomes like toribashtexture so people can see people set in forum. Although downloadable file still nice too.

"Reading the Files is working now, currently only implemented to Load the Player names and their HeadTexture"
I'm working on the rest of the textures, don't see why we would need another toribashtexture though
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Update:
Originally Posted by Fluxorious View Post
All Textures are now beeing loaded, I've started to import objects aswell(not done yet though) and I've done a little work on the graphical aspect.

Screenshots



Last edited by Fluxorious; Mar 7, 2018 at 08:16 PM.. Reason: <24 hour edit/bump
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Old Mar 17, 2018   #4
жFluxorious
 
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Update!
Originally Posted by Fluxorious View Post
Added LoadPlayer Sound, Joint Hover Sound, Joint clicking Sound, "Ghost" and Visual Feedback for which Joint the Cursor is hovered over at the moment!

Preview can be found here!


Still couldn't fix the Exception with Texture Loading. I can only assume some Tga's don't work because they are RLE compressed, don't know where to go from that point though
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Old Mar 17, 2018   #5
dengue
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cant you convert the TGA files compressed to not compressed with C#?
you can use a image library.
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Old Mar 18, 2018   #6
жFluxorious
 
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Originally Posted by dengue View Post
cant you convert the TGA files compressed to not compressed with C#?
you can use a image library.

I should exactly know my issue before trying to solve it... I've got something new now that might help in understanding what's wrong. Still don't know how to get it properly working though :/

First Exception I had was
EndOfStreamException : Failed to read past end of stream
New Exception that is a little more specific
TGA had non 32/34bit depth
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Old Mar 7, 2018   #7
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This is actually a really cool idea and it seems like you've implemented it well too. ;) What are you using to code it? I'm really curious to see where this goes.
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Old Mar 7, 2018   #8
жFluxorious
 
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Originally Posted by Foxy View Post
This is actually a really cool idea and it seems like you've implemented it well too. ;) What are you using to code it? I'm really curious to see where this goes.

Using C# and the Unity Engine.

I should consider making a "To-do List" to maybe hint some of the planned features
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Old Mar 7, 2018   #9
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Is this program going to be compatible when Toribash Next comes around? Great work nonetheless. I can't write in C# that's for sure. xD
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Old Mar 8, 2018   #10
жFluxorious
 
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Originally Posted by Foxy View Post
Is this program going to be compatible when Toribash Next comes around? Great work nonetheless. I can't write in C# that's for sure. xD

Good question, but I can't tell as of now. It won't be as useful in next anyways because they're both built in the same engine and could have similar graphics
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