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Old May 15, 2017 Original Post  
hampa
In coder land
Toribash Next announcement.
I've started to build a new Toribash version, code name Toribash Next.

While the current engine is super awesome it was written 12 years ago.

Things I want to add to the new engine:
- 2vs2, 3vs1 and brawl games
- Built with animations and models from the start
- Ingame multiplayer modding (mod rooms together)
- Ingame inventory and trading
- Run your own servers

Some technical details for those interested:
- Engine (Unity3D)
- Plattforms (Windows, OSX)
- Backend (Steam and standalone)

Economy:
- Part of the economy will be decentralised (we will have our own BitCoin type currency). This will allow players to trade outside the forum.
- The giveaway Toribash Next Token will eventually transferable to this new section of our economy.

Questions & Answers:

QA



If you have more questions, I'll keep this top post updated.

Last edited by sir; Jan 3, 2018 at 11:55 AM..
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Old 3 Weeks Ago   #1431
matarika
 
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Here's more information. Prob won't be making another till after the summer.



0:06 - 0:52 Video Introduction

0:56 - 1:21 Gameplay/Release Info Introduction

1:22 - 1:45 Release Date info

1:50 - 2:40 Hampa is working on Joint stability

2:42 - 3:12 Removal of Bugs (what does this mean?)

3:12 - 3:33 The real title of Toribash Next?

3:34 - 3:56 Friendly Fire

3:56 - 4:33 Particles in Toribash Next

4:33 - 4:44 Replay system

4:53 - 8:07 Modding in Toribash next

8:08 - 10:17 Your Player Progression, QI, Items and belts?

10:19 - 11:58 Many new Joint Options (Realism?)

12:01 - 15:29 Conclusion, Wrap Up, Words of Advice
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Old 3 Weeks Ago   #1432
Blink
 
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That's hot
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Old 3 Weeks Ago   #1433
>WeppetKo
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These videos should be in the op too, otherwise they just get lost in the thread's pages and people would just ask the same questions over and over.

Art stuff
Want to join Origin? Visit this thread.

Art shop
-Sold out-
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Old 3 Weeks Ago   #1434
War_Hero
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Cool lol, I don't have low expectations or want to make anyone antsy btw I just don't like using unity very much and was surprised and curious about it. I wonder what hampa's doing to make the physics better, on the other hand making mods and scripts in C# instead of lua/tbm format for unity toribash should be amazing. Definitely excited for Toribash to grow more
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Old 3 Weeks Ago   #1435
pouffy
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Originally Posted by War_Hero View Post
on the other hand making mods and scripts in C# instead of lua/tbm format for unity toribash should be amazing

genuinely frightened of this lmao

i know zero C#, but i can't imagine it would be easier to learn C# than the tbm syntax for people not particularly interested in learning a language to do a bit of modding, and lua was super easy to learn too

i definitely think the tbm format can be improved on, and the current .tnm mod format for next is really suboptimal in its current (presumably test) state, but it'd suck to have to adapt to something like C#


Last edited by pouffy; 3 Weeks Ago at 09:16 PM..
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Old 3 Weeks Ago   #1436
Smurf
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Originally Posted by matarika View Post
Here's more information. Prob won't be making another till after the summer.


Oh god we get to start from 0 that's cheesy

by the way, are we going to get more joints on our toris? is that what you said? cause that's gonna be wack as hell, the new wave of players will sure have a lot of problems dealing with that, as if 21~ joints werent enough
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Old 3 Weeks Ago   #1437
pouffy
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Originally Posted by Smurf View Post
Oh god we get to start from 0 that's cheesy

by the way, are we going to get more joints on our toris? is that what you said? cause that's gonna be wack as hell, the new wave of players will sure have a lot of problems dealing with that, as if 21~ joints werent enough

default models will be the same, it will be possible to add more joints on top of that via modding. no new learning or overcomplication where unnecessary

its going to be sick as hell, you cant even imagine the cool stuff ill be able to do with that

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Old 3 Weeks Ago   #1438
matarika
 
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Yeah what pouffy said. learning the new additional joints shouldn't be that difficult for someone who already has a firm grasp of how a tori works. While new comers, are new anyway, so its not that much more difficult than learning 21.
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Old 2 Weeks Ago   #1439
matarika
 
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I just wanted to share my thoughts on something. Why I think we should all start as white belts on Toribash Next. So in my video above I talked about Hampa wanting us all to start from white belt on toribash. Some people wanted this, some didn't.

But It's just recently hit me, that this isn't a big deal at all. To have to start over in Next.

Yes people have worked hard to gain their belts/qi on Toribash.

But like any other game with a leveling/rank system, it resets back to 0 upon the release of a new game in the franchise. It'd be unfair to have certain people start with higher belts/qi and have access to things only accessible to people of higher belts/qi.

If toribash next was an add-on or expansion of Toribash, that'd be the exception. But it's a completely new game, so I believe it'd be quite normal to have to start completely over.

As for getting your customize tori and items back, this makes sense. Because in some games, when a new game comes out; if you have played previous games in the franchise you typically can get rewarded with special, items, or entire looks. This In toribash next could come in the form of textures, old 3D items, or special purchasable icons that give recognition to original players of Toribash.

But BELT/QI recognition should be wiped from Toribash Next but remain on Toribash.
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Old 2 Weeks Ago   #1440
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i agree
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