Toribash
Original Post
4.0 beta - modmaker test
Hi,

We've added a Mod Maker to the latest beta. Please give it a try.

https://content.toribash.com/Toribash...eta7-Setup.exe

It is under the menu Setup / Utils / Mod Maker

Update - beta7
- engage player position
- rotation game rules
- offset to environment objects
- offset on uke in default mod
- fixed bug in disk opengl drrawing

Update - beta5
- fixed key bindings
- flags in mods

Update -beta6 (Tuesday May 22)
- mod bug fixes
- hair customs
Last edited by hampa; May 28, 2012 at 10:08 AM.
Originally Posted by Laxninja View Post
dont work for Mac!=(

Explain why.
Snipin' is a good job, mate!
Most likely 'cuz this happens to be windows beta..
< Larfen> also my replay thread has more views than the rules thread \o/

...This probably explains most problems in this community.
Just been looking at the new version, nice to see the fixes.

------------------------------

There is no way to add flags to objects (like insta-gib or non-grip). (fixed)

The winner on collide setting would probably make more sense as you and uke like the body modding rather than left and right. Or it would to me anyway idk. (fixed)

There should be a setting to make both players have the same body modifications. (fixed)

There is no way to add triggers to body parts. (fixed)

Can't add flags to body parts (fixed)

When clicking on a text box to change a number, it would be better to be able to edit the number rather than have it disappear and you having to type a new number in. (fixed)

------------------------------------------------------------------------------------


Uke is floating off the ground at default position (tori is standing on the ground, despite having the same z positions)

--------------This one is a bit of a game breaker, most people will not do anything to remedy this and it means mods will not work as intended.

It would be a very nice feature if you could "trick" the centre into being 0 0 0 rather than 1 -0.1 0.
I'm guessing that if you physically change the position of the centre, all the old mods will break, but if you could just make it so the editor takes the position and adds -1 0.1 0 to the x y z co-ordinates and displays it as 0 0 0 it would make everything much easier.
I hope that makes sense.

--------------This will be an issue (it already is an issue really) as people usually assume an object is centered when it's at x=1 y=0 z=0 rather than 1 -0.1 0. It ends up with mods playing differently depending on if you're red or blue.

I can't seem to load mods, is that just me? I had to rename the mod to modmaker.tbm to load it.

No way to change the size of alt (grip) hands.

No way to edit the engageplayerposition setting (or rotation)

It would be helpful to be able to clone objects.

It would be helpful to be able to mirror objects (across different axis)


I'll add more stuff as I find/think of it.
Last edited by ClockworkMonkey; May 24, 2012 at 08:11 AM.
<the god> the god
<@Smilies2> modding tiem

Originally Posted by hampa View Post
Hi,

We've added a Mod Maker to the latest beta. Please give it a try.

https://content.toribash.com/Toribash...eta6-Setup.exe

It is under the menu Setup / Utils / Mod Maker

Update - beta5
- fixed key bindings
- flags in mods

Update -beta6 (Tuesday May 22)
- mod bug fixes
- hair customs

does this mean you have added hair? If so where can i buy/equip it?

You can open the hair editor using Ctrl-O
Last edited by hampa; May 28, 2012 at 10:14 AM.
rar, nice work

I've noticed a few things.

-The engage player rotation is not working properly. It rotates each body part on its own axis rather that rotating the whole body. I think it's always been broken, but it could make for some cool mods if it was fixed.

-If you move the players using the engage player position settings, and then revert them to 0 (changing it back to normal engage rules) uke is floating again.

-Using the reset mod button causes the players to sink into the ground with each press.

-A simpler way to load and save mods would be good.


**- No damage flag doesn't work on body parts (would be useful for sports mods)

All the other stuff is fixed from the looks of things This is going to make modding so much easier for people.
Last edited by ClockworkMonkey; May 29, 2012 at 11:09 PM.
<the god> the god
<@Smilies2> modding tiem

Originally Posted by hampa
Hi,

We've added a Mod Maker to the latest beta. Please give it a try.

https://content.toribash.com/Toribash...eta6-Setup.exe

It is under the menu Setup / Utils / Mod Maker

Update - beta5
- fixed key bindings
- flags in mods

Update -beta6 (Tuesday May 22)
- mod bug fixes
- hair customs
^^
does this mean there is going to be "buyable" hair in 4.0?
i have been waiting for this forever
EEEEEEEEEEEEHHHHHHHHHHH
FAGGETOS TEAM JUDO
- No damage flag doesn't work on body parts (would be useful for sports mods)
<the god> the god
<@Smilies2> modding tiem

Okay, so I was testing this out, and it ends up, when you make a objects mass 0... Toribash crashes, then when you re-open toribash, and go to mod maker, it just crashes again, at least happening to me.
[SIGPIC][/SIGPIC]
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