[Rel/Mp]Parkour academy WIP
.:Parkour Academy:.
.:Team:.
Mod Designer
[SyN]Hycx
Festus
Mod Maker
[SyN]Pwnage102
Parkour Adviser
[DM]Festus
Orko
Video Maker
[SyN]Toxico21
Beta Tester
[Hunters]TRichard21 <~helps alot
.:Mods:.
.:Level 1:.
Spoiler: 1
WIP
Look below dis is a real mod now
.:Info:.
.:[SyN]Pwnage102:.
Ok let the discussions begin.
So far we have established this.
Parkour requires 3 main skills.
Balance
Speed
Realism
So we need to develop mods which build up to the mastery of these skills.
Realism is going to be the hardest to master, any ideas on making mods for this?
I will talk more about the structure later.
As far as design goes.
This is off learn to fly 2........
I was thinking image badges url'd to a mediafire download of the mod.
The badges would be about the size of the blue squares.
these would then be layed in a tiered grid, tier one complete>tier 2 etc
Then you eventually combine these skills.
No I think there should be 3 "schools"
School one speed
School two balance
School three realsim
In each school we should but in challenges (running jumping sliding climbing etc etc)
These challenges shall start seperate and combine till you have all of them together in one or two "half full parkour mod" e.g. runn, jump climb monkey bars run.
From this we would have 3 schools each with challenges that help you learn that schools specific trait.
Then we should combine all three schools into 3 tiered parkour maps.
This was my orginial idea, ofc it can be changed to be kept simple.
TOP PRIORITY
Current task for Orko and Festus.
>Think up as many parkour skills as you can (running jumping and the like) NOTE: not in great details just general
>Group them into apropriate schools (balance speed realism)
NEXT UP for everyone
>Help creat challanges for each skill in relation to the schools trait it is part of.
Those are the task ive set, if u disagree say so
Ok stage 2.
mod designs time.
These are mod wips, no colouring or anything.
Just structural wips.
Green=static
Red=dm
blue=no grab
black=non static
And let the schooling begin
Is that a wall?
Some nice red mats to cushion my fall!
NEW RELEASE
Ahhh theres uke, quick jump dat river and get him.
Be careful though, the edge of that cliff is a bit slippery
Dem red pads hurt, get them away! monkey bars?
:o
Slippery slidy surfaces.
Note the blue ramp is no fric aswell
Big city life!
Back allies too!
Feeling quite pro right about now
NEW RELEASE
Design by Festus
The challenge begins
What are those things! They look nasty better get out of the way
:o
Wowsa, dropping from the sky?!?!!?
That was close
UKES GETTING AWAY
Finished
Level one
Level Two
Level Three
Level Four
Level Five
Level Six
Level Seven
Level Nine
Last edited by Sentinel; Feb 4, 2012 at 04:15 AM.