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Works with degree. So 180 equals a half spin.
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Well with Engagerotation you can either make Tori and Uke face each other or have them back to back. Everything except 180 seems to bug because the joints and bodyparts don't apply correctly.
In Engageplayerrotation you have 0,0,0,0,0,0
each digit refers to degrees. x-Tori, y-Tori, z-Tori, x-Uke, y-Uke, z-Uke.
So you can flip around the x, y, z axis (I'm not totally sure because it seems to not work properly anyway)
Never tested it but I guess everything except 0, 180 and 360 will glitch.
A modder might be more experienced with this.
Oblivion: that wasn't hilarious
Oblivion: it was brilliantly complex though
Oblivion: hands down man
Oblivion: today I genuinely believe more than I ever did before
Oblivion: that you are better than me
Oblivion: gg NutHug

Like my stuff?
Join my FunClub or subscribe on Youtube