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Old 6 Days Ago   #10051
Lionet
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Join Date: Jul 2012
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it was supposed to be soemthing like her:



photo provided by victortb
[Vector]Aadame> dam pat with his mod skills
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Old 6 Days Ago   #10052
Lotus
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Join Date: Jun 2015
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Clan: Vector



This is unfortunate
im just like every other shitty guy
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Old 6 Days Ago   #10053
Alpha
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Join Date: Sep 2014
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Clan: Vector



Originally Posted by Lionet View Post
it was supposed to be soemthing like her:



photo provided by victortb

huh, this doesn't look like the younger version of me, not even close.
the drawing kinda does tho.
Aadame:I'm very signaturable
It's just no one usues my shit .
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Old 3 Days Ago   #10054
Aadame
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Join Date: Dec 2010
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Yeeet *topic change*
If there's someone interested of what I've been doing lately
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Old 3 Days Ago   #10055
Alpha
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interesting,
can you tell me some games that use ai learning? i really want to see how its used.
Aadame:I'm very signaturable
It's just no one usues my shit .
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Old 3 Days Ago   #10056
Aadame
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Join Date: Dec 2010
Posts: 25
Clan: Vector



I honestly dont know any actual "game" that uses it. I got into it because of many machine learning projects that I saw on youtube and I thought it would be fun to make my own.
Who knows maybe I can make some neural net based AIs in future games.

Oh yeah there was that one called "evolution".
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Old 3 Days Ago   #10057
Lotus
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Evolution will give you like, a couple hours of fun
I've tried it
Recommend
im just like every other shitty guy
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Old 3 Days Ago   #10058
Alpha
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Join Date: Sep 2014
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i saw people play it in youtube, its pretty interesting.
but i would really like to see a fighting game using this to create enemy ai or something like that.
Aadame:I'm very signaturable
It's just no one usues my shit .
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Old 3 Days Ago   #10059
Lotus
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Join Date: Jun 2015
Posts: 1,483
Clan: Vector



That'd be pretty cool
Although it seems pretty hard to do xD
im just like every other shitty guy
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Old 3 Days Ago   #10060
Alpha
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Join Date: Sep 2014
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idk, but i think its likely possible,
for example: a player will fight agains't the ai, the ai's objective is to protect itself and kill the player, as the ai evolve it will learn to block and then learn to attack, with more generations it will learn to read it's opponent and do chain attacks.
ofc, the evolution need to be stopped before the ai become impossible to beat.

it will also be helpful to make more realistic enemies, for example:
imagine if dark souls acually had an ecosystem where strong monsters will eat weaker monsters, the player may encounter such a thing happening anywhere, evolution simulator is a good example for that, except you play god in that game.
basicly, its not an envirement built to make challenges for the player, its simply a harsh ecosystem where the strong eats the weak and the player have to survive in it.
Aadame:I'm very signaturable
It's just no one usues my shit .

Last edited by Alpha; 3 Days Ago at 07:19 PM..
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