hey thanks for taking the time to comment man
i agree with you on the arm thing in haha - i was lazy about either getting only my wrist to dm or doing something with the rest of the arm and i knew i should have fixed it at the time, but i was excited about actually getting a skeet (even though pusga had to tell me how to do it) so i posted it anyway
i think with lol the only reason i didn't keep my knee contracted after the first hit was that i'm still not very comfortable with moving around/repositioning myself, and rotating back around the other way looked easiest for me to get another decent hit in. ideally i would have liked one or two more dms on the second hit, but i got impatient
you're right that i made cool first - most of it was actually done in 2010. i agree that it really lacks fluidity and that's the main thing i tried to improve on in haha and lol
nice was also mostly done in 2010. i would have liked to do more with uke's lower half but i spent a fair while experimenting and couldn't come up with anything good
i think my biggest problems at this point are impatience and lack of an intuitive understanding of the game's physics - i picked up the game again last week for the first time in roughly 5 years - but i'm working on the latter and trying to keep the former in mind
thanks again for taking the time to comment, hopefully i'll be able to get something good done soon