Founder of the Item Forgers.
Head coder.
Icon maker.
Publisher.
Reta & Tinerr Leaders
yoyoItem Forger coder.
Tester.
Idea man.
Ezeth3D Artist
Banner maker/artist.
FluxoriousTexture Artist
3D Artist
StalkerTexture Artist
3D Artist
Ragey073D Artist
Platavion3D Artist
What we do, and plan to do.FAQ
Hints.
The "seams" are all where the UV map edges are, so with stuff that has a mirrored texture you find them across the middle; where as for example the propeller cap, there are seams all over it where each texture section is. It's just how unwrapping works.
Seems to be an oddity in how some systems are handling the edges of UV maps, and instead of drawing it to the edge like they should, it kinda mongs out leaving an untextured section.
IMO the easiest way to hide it on paper would be to only join textures in parts where it's hidden, however that isn't always possible. Add that there's increased chances for rendering oddities with lesser hardware if things are hidden internally, and it gets a whole lot more awkward.
Weird that people have only just noticed it happening. Guess that shows how (un)popular previous items were lol
The "seams" are all where the UV map edges are, so with stuff that has a mirrored texture you find them across the middle; where as for example the propeller cap, there are seams all over it where each texture section is. It's just how unwrapping works.
Gorman made a version of the tank, here's a screenshot xD https://dl.dropboxusercontent.com/u/...2000.20.58.png