set_body_pos Usage: set_body_pos(integer player_index, integer body_index, number x, number y, number z)
set_body_rotation Usage: set_body_rotation(integer player_index, integer body_index, number x, number y, number z)
set_joint_pos Usage: set_joint_pos(integer player_index, integer joint_index, number x, number y, number z)
set_body_pos Usage: set_body_pos(integer player_index, integer body_index, number x, number y, number z) set_body_rotation Usage: set_body_rotation(integer player_index, integer body_index, number x, number y, number z) set_joint_pos Usage: set_joint_pos(integer player_index, integer joint_index, number x, number y, number z)
get_body_info Usage: body = get_body_info(integer player_index, integer body_index); = {
mod_name = string,
name = string,
rot = {
r0 = number,
r1 = number,
r2 = number,
r3 = number
r4 = number,
r5 = number,
r6 = number,
r7 = number,
r8 = number,
r9 = number,
r10 = number,
r11 = number,
r12 = number,
r13 = number,
r14 = number,
r15 = number,
},
sides = {
x = number,
y = number,
z = number
},
pos = {
x = number,
y = number,
z = number
}
}
get_joint_pos Usage: x, y, z = get_joint_pos(integer player_index, integer joint_index) = number,number,number
Note that the body part rotation is a 4x4 matrix.