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Old Jan 22, 2016   #1
pouffy
<cocacobra> hes like an neckbeardling
 
7th Dan Black Belt
Join Date: Sep 2014
Posts: 1,592



[MP][WIP] Pouffywall's Mods
Hey! This thread is for anything new or interesting I come up with.

Any sorts of comments are greatly appreciated.

Downloads will always be under the spoilers, linked next to "Current version is:"


Acroshu (wip)


Twinkido (wip)


Nagamaki (final)


Showdown (early wip)


modtools



PM me about mod ideas or suggestions unrelated to posted mods.

under renovation


Last edited by pouffy; Dec 16, 2017 at 01:23 AM..
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Old Jan 22, 2016   #2
Bl3sSuR
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Whow! Nice mod! I gonna download it!
Xylonn´s Bitch
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Old Jan 27, 2016   #3
William
 
Wushu Belt
Join Date: Oct 2008
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just came here to say: you're a genius.


small note: did you make everything ungrabable except ceiling? if so i love u
Your messed up world enthrills me
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Old Jan 27, 2016   #4
Odlov
 
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Interesting. The lattice allows for some unpredictable movements. One thing you may wanna try is to enable grab but make everything ungrabbable (flag 16 on everything). That way you can make grabby hands longer and wider; more useful for utilizing the lattice.
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Old Jan 27, 2016   #5
pouffy
<cocacobra> hes like an neckbeardling
 
7th Dan Black Belt
Join Date: Sep 2014
Posts: 1,592



Actually, I did do that, all of that - but in a different version. I think a WIP is still in the database. I'll go look for it in a second and edit my post.

Kane and I played a grab version earlier and grabbing made matches very very messy (in the sense that you could hang on the lattice forever). I guess it just looked ugly. I ended up liking no grab a lot better, however there was the issue of it being hard to use. To compensate, I put the friction on the lattice on steroids and now you can hang on it relatively easily with no grab.

I did make the invisible ceiling ungrabbable in the earlier version though, and lowered friction and bounce on the ceiling in the current version.


EDIT - The grab version in the database is poufshu08.tbm

I may or may not have individually placed every single bar for the lattice individually in that version, so there's 100+ objects and it probably lags a bit. I guess I can remake the grab version based off of the newest. I'll upload that later.

re:EDIT - Oh, while I'm here I'll add a WIP of a different mod I'm working on.



Current version is: psoccerwip06.tbm

I didn't know of any legit soccer mods, so I decided I'd make one myself.

This mod (version) currently includes:

- Win triggers on goals and hands. Points, dms, dq, frac removed.
- Balance mod (of my own design, with inspiration from MTBalance.tbm) allowing for easier standing/running movements (so you can actually play the darn thing lmao)
- Small edits to joints, such as:
* Edits to ankles allowing for quick adjustments (which can often be the difference between a good kick and a failed one getting caught on the ground)
* Glutes moving on two axis. It can be pretty hard to turn quickly, so I played around with some ideas and this one works okay.
* Super experimental changes to the hips. Timing for running is off in higher turnframes, so I tried making the hips move more slowly to adapt to those higher tf.


Last edited by pouffy; Mar 20, 2016 at 06:48 PM..
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Old Jan 27, 2016   #6
Ztc01
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Posts: 723



Pouffy, you are a genius, continue to make mods with new ideas. Please.
⦾ [RMO] ⦾
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Old Jan 28, 2016   #7
pouffy
<cocacobra> hes like an neckbeardling
 
7th Dan Black Belt
Join Date: Sep 2014
Posts: 1,592



Haha, I'm hardly a genius... buuuut I'll take it. Thanks~

I'll do my best lmao, but no promises.


Remade a grab version for acroshu, enjoy!


Last edited by pouffy; Jan 28, 2016 at 02:39 AM..
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Old Jan 28, 2016   #8
William
 
Wushu Belt
Join Date: Oct 2008
Posts: 5,391
Clan: fl0w



alright will check the no grab. i already wanted to suggest you making a the lattice with high friction, but you did it. might not need grab at all. althoug the grab was fun

cool soccer mod keep them coming
Your messed up world enthrills me
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Old Feb 8, 2016   #9
Scissor414
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Join Date: Oct 2014
Posts: 23



Oh.

I updated the main post with new versions but forgot to post saying so.

Oh.
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Old Mar 1, 2016   #10
pouffy
<cocacobra> hes like an neckbeardling
 
7th Dan Black Belt
Join Date: Sep 2014
Posts: 1,592



Hey, so something a bit different this time. I've been playing around with body mods and optimizing the tori for particular metas (striking, kicking, etc.). To this end, I've messed with densities, point distributions, individual dismemberment thresholds for specific joints (i.e. 500 for the wrists and 345 for the abs) and some selective ranges.

I'm still trying to figure out how exactly I should fine tune this to make it work better, but I figure it'd be best to release some WIPs so I can get feedback.

Shoutouts to both Odlov for inspiring me to start messing with densities, ranges, etc. and to Scourge for helping me out with testing and giving me pointers on how to tune the kicking mod.

Just a few things about both:

Striking



Kicking



I figured attempting a grappling mod would be useless, since Odlov's grappling mods are bloody fucking brilliant.
Attached Files
File Type: tbm striking_test01.tbm (9.3 KB, 2 views)
File Type: tbm kicking_test06.tbm (9.5 KB, 5 views)


Last edited by pouffy; Mar 4, 2016 at 01:46 AM..
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