Hi Shane, its good that you are interested in EANT2, however right now I haven't even come close to implementing it. Since I work and study I only get time to program on hobby stuff infrequently; right now I'm doing my work with python-neat, written by Cesar Gomez. He has GPL'd his source code and it is available at
http://code.google.com/p/neat-python/
If you want to help me implement EANT2 I'd gladly welcome your help.
While a work in progress the code for python-neat is very usable and contains a lot of interesting features. HOWEVER, it is using NEAT which is quite outdated now; since its GPL I was planning on working in CPPNs/EANT/hyperNEAT in when I have time but to be honest I haven't done much but sketch out ideas yet. Additionally, the interface that I am using to Breve (the simulator which incorporates the open dynamics engine) isn't optimized at all; python simulations tend to be orders of magnitude slower than simulations coded in Breve's native scripting language; additionally Breve is single threaded and doesn't support exporting objects as xml yet which makes it a bit more annoying to save your work and pick up where you left off. Luckily these features have been incorporated into python-neat by Cesar so from that end you are safe.
The thing that really prevents python-neat being able to work for this application right now is that NEAT is too dumb an algorithm; starting out with fully connected nets (which I think is pretty stupid in this case) we have over 820 connections at start; this means that in the first generation you are trying to optimize an 820 variable equation simultaneously. Not the best way to go if you want to finish evolving something anytime this millennium. The way forward is obviously incorporating all the best new breakthroughs like EANT2's minimally structured nets, and superior CMA-ES weight optimization. Exploiting task geometry with hyperNEAT also sounds promising but I can't visualize exactly how it would be implemented into a physical controller; if you have any ideas please tell me.
I've just finished making my first toribash-like simulation experiment for evolving a walking controller. I will work on making this more close to how Toribash operates and then release the experiment files for people to use if they wish.
Heres a screen of it trying to balance