Ranking
Originally Posted by pusga View Post
time to end this thread
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OP's question: it would be hard to determine, although not impossible. turn on slow mode and it might help you count the frames

This thread won't end until a developer proves him wrong, by the looks of it. So far he has basically ignored every explanation given to him like.
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Here's proof that damage has to stack based on the games mechanics: the game runs in frames, and for the processing of information, there is no shorter increment than 1 frame. The game cannot determine when a hit is happening, it just detects damage to joints. If there was no system of damage stacking, the damage a joint has taken would be reset to 0 every frame. Most hits start making the joint red atleast 2 or 3 frames before the dismember actually happens, making the damage in those 2 or 3 frames of that one hit stack together in order to achieve a dm.
Originally Posted by ThatNnja View Post
Most hits start making the joint red atleast 2 or 3 frames before the dismember actually happens, making the damage in those 2 or 3 frames of that one hit stack together in order to achieve a dm.

The joints are slowly getting red 1 frame before the dismemberment happens (If you watch the replay with x0.01 speed), but not 2-3.