oh... Ok, got it. Since this is for a game, it's going to be really low poly. So, most of the details and awesome stuff will go into the texturing. The model is going to be really basic.
It's going to be racing game. What kind of game are you developing?
Working on getting rid of the blocky-ness. I'm having a bit of trouble with it. Should I bevel the edges, or use the subsurf modifier? Anyone have any suggestions?
o.o They look so awesome! I wish I could model like that. I will begin texturing once I add some details to the model. It is a bit boring, as Dae said.
Lol, naw. I don't think it's going to be famous at all. My models are going to be so boring, and it's going to be a really simple racing game without all the weapons and other special things.
Reminds me of f-zero. Then again I guess wipeout copied f-zero pretty well ;o
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