Toribash
Original Post
[REL]3 fighting mods
HELLO. sry for sick english in advance
Here are 3 mods for multipalyer that some people might like to play:
1. damnd_judo_final_v_2
It has circle dojo with dq in it, -50 gravity, no dismemberment and no fractures. No points can be earned at all(only 3k when dq), only arms(hands, triceps, elbows and bicepcs) can be grabbed and dq in dojo doesnt work on knees and shins besides standard feet and hands, sumo is ON. 360 frames total, turnframes - 20. Radius of dojo is equal to tori's height.
As long as only dq win is possible and gravity is pretty high players in this mod are supposed to keep thier balance and force opponent to lose his balance. High gravity makes every loss of balance a very dangerous move. Allowing knees to touch the floor mose of time doesnt affect dq complexity but adds some nice possible moves to the game. Only grabable part of body is arm so it prevents awkward unwanted grabs, self grabs and decreases opening importance.
I think this is a good mod for those who like aikido, aikidoBD, greykido and other grab mods where you mostly try to DQ opponent.
link: https://cache.toribash.com/cp/data/mo..._final_v_2.tbm
http://gyazo.com/8b2a2e44c2807d189ee1ec1795da9fc5
http://gyazo.com/0c89098e72befd35174217e93ed7e4cb
http://gyazo.com/439aafb5c7b54088c7c41350f839bc53
2. damnd_kickboxing1
This is a no grab mod with a small square dojo that barely accomodates two players. No dq in dojo, gravity is -50, 150 matchframes, turnframes 15, no dismemberment, no fractures. No damage can be delivered to triceps, wrists, shins and ankles besides standard feet and hands.
For there are no ponits can be received by hitting shins and triceps and turnframes are only 15 this mod gives players advanced possibilities of blocking attacks. It is known that when player is trying to make a kick from default position his leg slides back a bit, so I left a little space between players and edges of dojo to let people not be disqualified while kicking, but they still have to be careful. This mod is pretty complicated because of high gravity, small dojo and disabled grabs. But when good players meet they can make good replays that sometimes are worth of saving
link: https://cache.toribash.com/cp/data/mo...ickboxing1.tbm
http://gyazo.com/67f2e36a8a3ba5d3bdfd9dcf958a29d2
http://gyazo.com/df231acd5daf095afe6153672a3310bf
http://gyazo.com/13d715fd589424eb4d04eb6f48c830a6
3. damnd_sumo
Small round dojo, no dismemberment, no fractures, no points can be gained by hitting opponent, no grabs, - 50 gravity, dq in dojo. At the first frames players are being thrown to each other by a force(this is what i decided to do after watching professional sumo videos on youtube). Turnframes are 10, then 25, 25,25,25... and 40 in the end, matchframes are 500, sumo is OFF.
This mod fits with sumo idea pretty good. Players have to push each other with their hands to the edge of the dojo, no hugs and kicks really work. Games in this mod are pretty fast because most of time someone gets pushed away and loses balance right after collision. This mod is not finished(but is playable) because i'm looking for a way to make hands dq in dojo(more like real sumo).
link: https://cache.toribash.com/cp/data/mod/damnd_sumo.tbm
http://gyazo.com/3f0a5fe9123c24d8c5008fecadeeb5ff
http://gyazo.com/e852913487414459f7328d737ce7196c
http://gyazo.com/38d63ceddb6613d19f3e3acbb3f4b1ef
http://gyazo.com/ff62c51b1e15ebea27983e3486ab0c1b
If you have some ideas about improving these mods feel free to tell me. Hope you have fun playing them. All mods are made by me only using classic.tbm. Thank you for attention.
Last edited by Diamond; Aug 19, 2014 at 12:30 PM.
add some screenshots, text is not really a good way to present mods
tell me about aikido
~referencing Dark Souls in suicidal threads since 13/01/15