Toribash
fellow blender noob here, these are awesome. Love how you used cell fracturing for the shattered wall in kyle 2. Some tips: Use a lot of clamp indirect, and for the joints, you should have a 0 roughness beckman with a 0 roughness diffuse going into a mix shader with a fresnel input going into the fac of the mix shader.
Originally Posted by Dumbn00b View Post
New Shit !

Black Void


sick af. reflects alot but gives a cool effect
ohmergawd
Thats my old Blender Experience using 'Blender Render',
now im using 'Cycle Render' which is looks pretty realistic

(My EnglOsh Bad)

:V
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Another new Shit !
with Cycles Render

Heeeeeeeeeeellllllpppppp !!!!!!!!!!!



i need a few CnC about Cycles REnder

:V
Last edited by Dumbn00b; Dec 28, 2016 at 02:25 AM. Reason: <24 hour edit/bump
~ded~
Exist#4952 if you still do this
Mediocre parkourist along with marketing

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