what it could look like
- playing the set amount of games in a private lobby with a friend to get them finished as quick as possible
What about for those of us that usually stay away from multiplayer?
This will just be another addition that will discourage us casual players.
the point of the suggestion is to encourage people to play multiplayer
also how would it discourage you? you haven't lost anything, and if you don't play multiplayer then why should item rewards matter?
honestly I completely agree.
When people play tb for a long time I feel like its because they get involved with the community, which is like the best part of the game
so by having an incentive to play multiplayer you are trying to get people to enjoy the game more and stay longer
also it keeps members here longer
this could be key to helping tb stay alive and can get more fancy and make its way into the future
yeah, many popular games have rewards for playing games such as hextech boxes in league of legends and loot boxes in overwatch.
this is actually a point i'd like to bring up if my current idea was not implemented: loot crates that spawn after a set number of games, that would include a randomly generated item, much like the system in overwatch and league