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Original Post
Toribash 4.93
Hi Toris,

While working on a major release we have also cleared out bugs.

Here is 4.93, please use it and abuse it.

Steam will update automatically and the standalone versions are in the download page:
http://www.toribash.com/downloads.php

Bugs:
- Fixed bruise option affecting decap
- Fixed closing create room menu with cancel button
- Fixed uke ghost after setting engagedistance and press 7 to zoom to uke
- Fixed obj ghost when using load obj command
- Fixed ghost on obj
- Fixed autocomplete command caret position
- Fixed mod search on result with directories
- Fixed grip in torishop not reseting when closed

Gui changes:
- New Multiplayer menu
- Updated tutorial
- Added delete button to replay menu
- Added rename to replay menu
- Added refresh button that is usable per 10 seconds

Lua:
- Converted all script in startup.lua to c++ code except require function and hooks
- Locked the path and codes for read_replay, io.open, dofile, and loadfile lua function

Mods:
- Added trig_score, trig_score_once to bodies, joints
- Fixed copy player in mod maker to copy trigger, point system properties
- Changed mod maker export directory to mod directory
- Removed boxtori.tbm
- Removed modified.tbm
- Fixed long text from logs wrongly transmits in chat

[EDIT]:
Steam is updated to 4.94 with some fixes

-fixed test button in modmaker
-fixed saving effects option
-moved realtime ghost update from world state to option
-fixed auto complete to add space after word
-fixed joint texture not showing
-fixed send server info to offline client
-fixed low quality audio and voice chat conversion

If that version looks ok I will update the stand alone.
Last edited by hampa; May 6, 2015 at 02:42 PM.

Space of line in server list too big also takes more time to recognize names of players in room



and thnx for update
Originally Posted by William View Post
Trying to add trig_score, but the value always reverts back to zero..any idea why?

also the test mod in modmaker is broken now.

Yeah I'm having the same issue, any value I change resets to its initial value or 0 when I select another part/joint. And the trig_score doesn't seem to have any effect in "Test".
Originally Posted by Scorpio View Post
options for hair, particles and objects autodisable, ergo can't have any of that.

please, why would you do that.

Go to options and click advanced.
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Originally Posted by deprav View Post
Yeah I'm having the same issue, any value I change resets to its initial value or 0 when I select another part/joint. And the trig_score doesn't seem to have any effect in "Test".

yepp..even score once isn't working..although i have no idea what the hell does it do.

oh Test is working for you? I get that startup GUI when I click on test.
Your messed up world enthrills me
Originally Posted by William View Post
yepp..even score once isn't working..although i have no idea what the hell does it do.

oh Test is working for you? I get that startup GUI when I click on test.

Weird, I do have the "Test" working as it starts a game, but since values reset when switching part I can only try on one part (I use the head) to see what happens with different values. Even tho I'm not even sure it takes the change into account, the "Damage to score" seems to work, but the 2 new ones have no visible effect.
Last edited by deprav; May 4, 2015 at 06:31 PM.
great update, but i dont think i intirely understand the renaming replays. do i highlight the replay to rename, and click rename? it doesnt do anything as of now
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nvm, figured it out. although i did accidentally delete a replay in the process DDD:
Last edited by pusga; May 4, 2015 at 08:30 PM. Reason: <24 hour edit/bump
oh yeah
Can everyone rename their replays inside the client? I can't. I click it and it does nothing. Am I missing something?
Edit, I found it too.

That is very hard to see... There's a box next to the rename button incase anyone's wondering.