Ranking
deleted all tb folder and reinstall again.

try this;
right click the shortcut and run as administration for vista.
when it gives you an data/textures//menu error does it literally mean that there is a menu file missing? cause i get the same thing when i try to run shaders
Originally Posted by Slipanc View Post
Your firewall is blocking the packets. Go to control panel/Windows Firewall/Exceptions, and add port 80 (http) for both UDP and TCP.
If thats not working, then try to shut down your firewall.

No other ideas atm.

Nothing...still the same error...i've tried to shut down windows firewall and router firewall...and to unlock the port 80...
Vista...

You need to make sure you have admin access. There's 3 ways around it.

1. Change your computer user so it's an admin.
2. Turn off the admin crap in Vista all together.
(google search for tutorials on both them)
3. Install the game either to your desktop or my documents as you don't need admin access for them.

<Erf> SkulFuk: gf just made a toilet sniffing joke at me
<Erf> i think
<Erf> i think i hate you
i have just the same. but the tb.exe works. i just cant login. i have tried everything. please send me your history.log without the username and pass. read my thread to find out why.
Me too
My toribash just opens for like 1 second and as it loads it exits
my error file just sais
Failed to open History.log

i dont have that file but idk where to get it.
Just create a history.log in your toribash folder, and dont write anything in it.

Then try opening it again.

Nice bump btw.

Vox sucks
[10:14]<siku> magnificent sparkling vampire
[10:14]<siku> i love you edward

Official minibash tester. Please email [email protected] if you have found a bug!


In Response To Slipanc's Post:


open Notepad then go to File> Save As> C:>Program Files> Toribash 3.8(or watever version)

Save The File As History.log

make sure to select all files instead of .txt
After changing to Radeon HD 4770 from GF 8600 GT, I cannot run Toribash, too. I know that this problem exists on the newer Radeons (caused by drivers?!). Vista 64-bit Ultimate. Here's my stderr. I'm using ASUS drivers 9.6, pretty new.


set_regedit_key : failed to open .rpl (5)
set_regedit_key : failed to open Toribash.Replay (5)
set_regedit_key : failed to open Toribash.Replay\DefaultIcon (5)
set_regedit_key : failed to open Toribash.Replay\Shell\open\command (5)
Fluid blood supported (level 4 of 4)
Ambient Occlusion + Bumpmapping supported (level 12 of 12)
Buffer 0 is dimensions 217 135
Buffer 1 is dimensions 2048 2048
I got some old versions. They don't work, too. Even that one with turned shaders off (3.41).

I don't know if it's needed, but here's my stdout:
I think something is screwed up.

fragment program: sh_diff
Fragment shader was successfully compiled to run on hardware.

fragment program: sh_difftex
Fragment shader was successfully compiled to run on hardware.

fragment program: sh_ground
Fragment shader was successfully compiled to run on hardware.

fragment program: sh_copy
Fragment shader was successfully compiled to run on hardware.

fragment program: sh_ghost
Fragment shader was successfully compiled to run on hardware.

fragment program: sh_simp
Fragment shader was successfully compiled to run on hardware.

fragment program: sh_simptex
Fragment shader was successfully compiled to run on hardware.

fragment program: sh_topsimptex
Fragment shader was successfully compiled to run on hardware.

fragment program: sh_simpd
Fragment shader was successfully compiled to run on hardware.

fragment program: sh_simpdtex
Fragment shader was successfully compiled to run on hardware.

fragment program: sh_stain
Fragment shader was successfully compiled to run on hardware.

fragment program: sh_staincopy
Fragment shader was successfully compiled to run on hardware.

fragment program: sh_ground_ao4
Fragment shader was successfully compiled to run on hardware.

fragment program: sh_ground_ao6
Fragment shader was successfully compiled to run on hardware.

fragment program: sh_ground_ao12
Fragment shader was successfully compiled to run on hardware.

fragment program: sh_diff_ao4
Fragment shader was successfully compiled to run on hardware.

fragment program: sh_diff_ao6
Fragment shader was successfully compiled to run on hardware.

fragment program: sh_diff_ao12
Fragment shader was successfully compiled to run on hardware.

fragment program: sh_difftex_ao4
Fragment shader was successfully compiled to run on hardware.

fragment program: sh_difftex_ao6
Fragment shader was successfully compiled to run on hardware.

fragment program: sh_difftex_ao12
Fragment shader was successfully compiled to run on hardware.

fragment program: sh_difftex_tcgen
Fragment shader was successfully compiled to run on hardware.

fragment program: sh_difftex_tcgen_ao4
Fragment shader was successfully compiled to run on hardware.

fragment program: sh_difftex_tcgen_ao6
Fragment shader was successfully compiled to run on hardware.

fragment program: sh_difftex_tcgen_ao12
Fragment shader was successfully compiled to run on hardware.

fragment program: sh_difftex_bump
Fragment shader was successfully compiled to run on hardware.

fragment program: sh_difftex_ao4_bump
Fragment shader was successfully compiled to run on hardware.

fragment program: sh_difftex_ao6_bump
Fragment shader was successfully compiled to run on hardware.

fragment program: sh_difftex_ao12_bump
Fragment shader was successfully compiled to run on hardware.

fragment program: sh_difftex_tcgen_bump
Fragment shader was successfully compiled to run on hardware.

fragment program: sh_difftex_tcgen_ao4_bump
Fragment shader was successfully compiled to run on hardware.

fragment program: sh_difftex_tcgen_ao6_bump
Fragment shader was successfully compiled to run on hardware.

fragment program: sh_difftex_tcgen_ao12_bump
Fragment shader was successfully compiled to run on hardware.

fragment program: sh_blood
Fragment shader was successfully compiled to run on hardware.

fragment program: sh_blood_1
Fragment shader was successfully compiled to run on hardware.

fragment program: sh_shadow
Fragment shader was successfully compiled to run on hardware.

fragment program: sh_shadow_floor
Fragment shader was successfully compiled to run on hardware.

fragment program: sh_combine
Fragment shader was successfully compiled to run on hardware.

fragment program: sh_smooth
Fragment shader was successfully compiled to run on hardware.

fragment program: sh_final
Fragment shader was successfully compiled to run on hardware.

fragment program: sh_bumpmap
Fragment shader was successfully compiled to run on hardware.
WARNING: 0:8: implicit cast from int to float
WARNING: 0:8: implicit cast from int to float
WARNING: 0:8: implicit cast from int to float
WARNING: 0:41: implicit cast from int to float

fragment program: sh_depthfilter
Fragment shader was successfully compiled to run on hardware.

fragment program: sh_gaussian
Fragment shader was successfully compiled to run on hardware.

fragment program: sh_anaglyph
Fragment shader was successfully compiled to run on hardware.

fragment program: sh_texture
Fragment shader was successfully compiled to run on hardware.

fragment program: sh_raytrace
Fragment shader was successfully compiled to run on hardware.

fragment program: sh_reflection
Fragment shader was successfully compiled to run on hardware.

fragment program: sh_capsulereflection
Fragment shader was successfully compiled to run on hardware.

fragment program: sh_refbackground
Fragment shader was successfully compiled to run on hardware.

fragment program: sh_refraytrace
Fragment shader was successfully compiled to run on hardware.

fragment program: sh_diff_ao12_shiny
Fragment shader was successfully compiled to run on hardware.

fragment program: sh_difftex_ao12_shiny
Fragment shader was successfully compiled to run on hardware.

fragment program: sh_raytracespheres
Fragment shader was successfully compiled to run on hardware.

fragment program: sh_raytracespheres
Fragment shader was successfully compiled to run on hardware.

fragment program: sh_raytracespheres
Fragment shader was successfully compiled to run on hardware.

fragment program: sh_raytracespheres
Fragment shader was successfully compiled to run on hardware.

fragment program: sh_raytracespheres
Fragment shader was successfully compiled to run on hardware.

fragment program: sh_raytracespheres
Fragment shader was successfully compiled to run on hardware.

fragment program: sh_raytracecylinders
Fragment shader was successfully compiled to run on hardware.

fragment program: sh_raytracecylinders
Fragment shader was successfully compiled to run on hardware.

fragment program: sh_raytracecylinders
Fragment shader was successfully compiled to run on hardware.

fragment program: sh_raytracecylinders
Fragment shader was successfully compi
I really liked Toribash and I don't want to retrain my skills again...
Last edited by Plotron; Jul 21, 2009 at 07:26 PM.