Ranking
Original Post
[EVENT ideas] - using only striking mods and points
So, yeah, here is the thread for some EVENT ideas that I have, and they don't really need to be accomplished ideas, because they might suck hard since I know so little about striking mods.
I presume (looking at the current striking event) that there are some mods where you get points by hitting some parts of the body, and by having replays those scores are easy to track.
Well, with points and 'competitive play', some events that I had in mind are now possible to do and they might be cool.

In any case, I can write here a pool of ideas and maybe, someday some of them might be interesting enough to get sponsorship from GMs and became real, or we can make them for swag, idk...

Here is one old idea inspired by movie 'Game of death'. Premise is quite simple, fight your way up against more and more harder opponents until you finish all fights (winning or losing them). Important thing is the final score.
Points from all fights are adding up and the winner is the guy who has most.


But, its not that simple. As you can see from the sketch, there is a story behind the event. Players are fighting mod masters on special levels. Going from bottom to top there are six levels to pass.

If you lose a fight, lets say, on level 3. Your points that you manage to collect by that time will be reduced by 3. If you lose a fight at last level (level 6), you will lose 6 points from your pool.

If you win all 3 fights against mod master, you get a bonus - depending on which level you scored that flawless victory. So, if you win all 3 fights on level 5, you get +5 additional points.

If you look at the level cards you can see that each has an image of the mod master, level background, name of the mod that is used and green point marker together with red point marker.
For example, look at the LEVEL 1, called FLOW TEMPLE where players are fighting SMOGARD49. If they manage, during 3 fights, to score 8 or more points they can get bonus card that can help them. On the other hand, if Smogard49 manage to score 6 or more points, they get a penalty card.

Now, these cards have some immediate or permanent effects.

For example:
Permanent bonus card could have this effect: ''Gain 1 additional point for each match you win''
and that card can be in players possession till the end of the event, giving him that bonus, or he can sell that card for, lets say, full Ivory, or something like that...

While immediate effect penalty card can be something like this:
''Give 2 points from your point's pool to any other player, then discard this card''.

Permanent penalty cards can be 'traded' to other players by challenging a player to a duel. Basically, if you want to get rid of the penalty and hinder a progress of some other player, you duel him with intention to transfer that 'cursed' card to his possession. If you win that fight, that penalty card will go into his possession and he can't trade it (stays in his possession till the end of the game). But, if you lose that fight, cards stays in your possession (you can't trade it anymore) and you also lose points by this formula:

Your Point pool - (sum of points your opponent scored during a duel in all 3 fights)

And, that's basically the whole event. It looks simple, but as the fighting progress it can get really interesting because these bonus and penalty cards.

Event can be played as Clan Event, so clans apply and any of their members can play these fights (so, they can choose their best players according to mods). I guess, more that 10 clans would be too much to track, so 10 spots or less.
Last edited by 8OJ4N; Aug 31, 2015 at 07:26 PM.