Originally Posted by
Lazors
This is the actual non-modified quote because I think your edit is a bit misleading. Don't argue with me on this, it's just to give the full picture.
Fair. Although arguably I did only trim bits that would be misleading without the context of the entire excerpt of the rules in the first place.
How would you keep track of the ownership? It's very hard to know who put in what if you don't have extensive logs.
Transaction history does exist (a feature could be suggested that keeps track of the server that a decapprize is added to, which would help with a LOT of other things as well, but I don't think its necessary for this) and a contributor is expect to stick up for themselves. That is the same case as how nudges are currently handled in betting servers. If that means the contributor needs to screen the logs of them adding to the decapprize (the same procedure as public servers) then so be it. That's not hard.
What do you do if a contributor leaves the server? What if he's kicked? For good reasons? What are good reasons and how much responsibility do we put on the OP to uphold them?
What happens if someone buys a nudge in a betting server and is kicked from the server? For good reasons? What are good reasons and how much responsibility to do we put on the OP to uphold them?
You already deal with these issues, no need to act like this point is somehow the "make it or break it" for this suggestion.
If a contributor leaves the server or otherwise doesn't protect their investment in the decapprize, then it should be implied that they do not care about the ultimate fate of it. You could consider it as a backwards form of consent, because they didn't uphold any claim they once had over the fate of the dp. No need to unnecessarily complicate things.
Is it really a private server if the OP is required to show the responsibilities that would be expected in a public servers.
etc
Woah there, the op is 100% already expected to uphold the rules and guidelines of the community, and as the person with the power to indiscriminately kick and ban people, he does need to show responsibility in being fair when people's tc are up in the air.
So... as extension you're arguing that the way things are currently handled diminishes the "private" status of a server? Hmmm.... Indeed, that is problematic. Perhaps we should alter the rules a little bit to allow more freedom to players who just want to have fun in their own server.
I like it, you should make that happen
I'm sure you realize how messy the rules are becoming at this point.
You're kinda forcing it and trying to make it look messy (not to mention you're breaking my heart in the process </3 )
Plus, this sends the message that abusing the game is ok. If we treat the decapprize as something retractable instead of a donation, there should be a command for it instead.
That depends on your definition of abuse. Everything I've proposed is pretty fair.
If by abuse you mean unfair to some party, I want you to list the parties that would be treated wrongly if we made it so decapprizes are the collective property of their contributors strictly in private servers, and all (active/willing) contributors must have a say in how that property is treated. I'm afraid you'll be hard pressed.
Perhaps you mean "cheap workaround" by abuse, and if you were to don that definition you'd be mostly correct - Well, in the context of broken and unfairly extrapolated rules, at least. The current rules on the subject are quite tightly tailored to public servers, and I don't think it's unfair to create rules that make things a little bit less sacred in private spaces.
Last edited by pouffy; Mar 5, 2016 at 10:44 PM.
Reason: I removed the bold because it's hard to respond tooooo