ES Recruitment Drive
Original Post
Better Matchmaking (Decaying ELO, Better TC earned, etc.)
TORIBASH Ranking Season One started not so long ago. With the problems I encountered, I feel like a few of these changes will fix TORIBASH Ranking Season Two if there ever will be a Season Two.

1.) ELO decay

Creati0n's example about ELO decay



2.) Gaining a little amount of elo against players who QUIT during a fight
I think it's okay if the person gains 0.01 elo for people who quit during a fight

Annoying

Last edited by Karstnator; Jun 4, 2017 at 03:17 PM.

[SIGPIC][/SIGPIC]
Toribash Season 1 Rank 3 | Ex-ES Artist | Ex-Mascot of [Alpha]
CLAN LEAGUE 2019 WINNER
I like the decaying Idea as it will bring the top 10 players to be more active.
Tc does not seem that much of a thing that will change anything
I don't get the 1st idea so I can't say anything about that
Na sahi kuch magar itna to kiya karte the
Wo mujhe dekh ke pehchan liya karte the
He's saying have a poll for the mods that will be used for the next 3 months in matchmaking rather than it just being what it currently is. Lenshu, erthtk, and aikidobigdojo. I think as MrSoftly said, the TC isn't going to change anyways, but at least see if they will take it. The decaying elo would indeed be nice, because some people just rush for elo really earlier on and end up playing people who aren't as good and get tons of elo. Also, would make keeping first place more interesting, maybe make it decay more for people that have more elo and less for less elo. I think it should do that for everyone though.
-Poll for the next 3 mods after a month (classic mods)
abd, aikido, greykido
rk-mma, lenshu3ng, wushu(?)
tk, erthtkv2

- Make it 20 TC per win in matchmaking.
- Making ELO decay for the current top 10 players if they do not play for 3 days. (-1.9

1. Polls may be good but we'd always end up with abd for grappling, lenshu3ng for striking and erthykv2 for kicking with the options you suggested. Striking/Kicking might be different but grappling would be abd all the time, I guarantee that.

2. No, we won't change base TC awarded for winning in MM. We'll still be adding timed boosters.

3. ELO decay is good but why top 10 only? Would make sense to add decay for everyone.
1. How about a poll for what mod to be removed striking,grappling,kicking then replace it with a fun mod like boxshu_mushu-v3 ? Everyone loves boxshu mushu v3 :^)

2. Will you be adding a booster for the last week of the season? :^) please do! : D

3. Decay for top 10 people only (no decay for rank 11-last) because im sure some of them sit there and wait for the season to end.
Maybe you can let it decay more for the top 3 because the top 3 have really good prizes. maybe -2 elo for top 3 and -1 for top 4-10... do you get the point? hehe
Last edited by Karstnator; May 27, 2017 at 12:55 PM.

[SIGPIC][/SIGPIC]
Toribash Season 1 Rank 3 | Ex-ES Artist | Ex-Mascot of [Alpha]
CLAN LEAGUE 2019 WINNER
3. Look, the Prizes are for Top 100 players right? So some people might get some elo and wait till the end of the season without having any Elo Decay... So it would be better to add decay for top 100 players or for everyone.

But the higher the rank, the more is the decay, like Top 1 has 5.49 Decay in 3 days... Holy feces...
Na sahi kuch magar itna to kiya karte the
Wo mujhe dekh ke pehchan liya karte the
Originally Posted by Karstnator View Post
1. How about a poll for what mod to be removed striking,grappling,kicking then replace it with a fun mod like boxshu_mushu-v3 ? Everyone loves boxshu mushu v3 :^)

2. Will you be adding a booster for the last week of the season? :^) please do! : D

3. Decay for top 10 people only (no decay for rank 11-last) because im sure some of them sit there and wait for the season to end.
Maybe you can let it decay more for the top 3 because the top 3 have really good prizes. maybe -2 elo for top 3 and -1 for top 4-10... do you get the point? hehe

1. Feeling meh about having fun mods in rotation for ranked, but then again I haven't played boxshu_mushu_v3 much so can't really say anything about it. ES members' / active players' thoughts may be more useful in terms of mod discussion.

2. Planning to set up 50 TC boosters on June 1 - 4, last week will also have higher tc rewards, yeah.

3. My idea of elo decay: if their elo is higher than 1600, decay is ~2%*(elo-1600) for each day after several days of inactivity. That'd be around 1 elo point per day for Wounder, for example.
No decay if their elo is lower than default.
3. My idea of elo decay: if their elo is higher than 1600, decay is ~2%*(elo-1600) for each day after several days of inactivity. That'd be around 1 elo point per day for Wounder, for example.
No decay if their elo is lower than default.

1 elo is small isn't it? Means it would be smaller for people lower than Rank 1.
Na sahi kuch magar itna to kiya karte the
Wo mujhe dekh ke pehchan liya karte the
why instead of having a set elo # but have a group, kind of how overwatch or csgo does it?

from a set number lets say 1600 to uhh 1700 is a certain grouping, and they have their own elo decay percentage thingamig and maybe win streaks allow you to climb elo faster


ill update this when im not half dead tired
[SIGPIC][/SIGPIC]
Nomad Moderated Message:
Be more straightforward with your uplifting messages or I'll fucking skin you alive.
My post is dedicated to ELO decay only:

If we're doing ELO decay, scaling decay would likely be the way to go.

(.0000135*((|600 - current_rank≤600)|/600 + 1)(600 - (current_rank≤600 - 1))(ELO≤1600 - 1600))
*note: current_rank≤600 means that any rank over 600 defaults to 600. If some dude's rank is 2000, the algorithm would count him as rank 600. The same applies to ELO≤1600.

i.e. current_rank≤600 = 1, ELO = 1662.97: (.0000135*((|600 - 1)/600 + 1)(|600 - (1 - 1)|)(1662.97 - 1600)) = ~1.02 ELO decay.
*pulled reference statistics from the may ranking thread

The ELO decay may need to be nerfed a bit depending on the current amount of ranked players, or it could just be changed to total_ranked_players<1600 in the place of total_ranked_players; I don't have access to the leaderboard information at the moment so I can't give an amazing algorithm.

The idea is to diminish the ELO of players near the top of the leaderboard for extended periods of activity. Middle-league players would receive decay, but it wouldn't be near as detrimental in comparison to the top players.

Here's some extra number crunching I did; rounded to the hundredths since that's what the current ELO system is rounded at.

current_rank≤600 = 1, ELO = 1662.97: (.0000135*((|600 - 1)/600 + 1)(|600 - (1 - 1)|)(1662.97 - 1600)) = ~1.02 ELO decay.

current_rank≤600 = 1, ELO = 1650: (.0000135*((|600 - 1)/600 + 1)(600 - (1 - 1))(1650 - 1600)) = ~.81 ELO decay.

current_rank≤600 = 300, ELO: 1615: (.0000135*((|600 - 300|)/600 + 1)(600 - (300 - 1))(1615 - 1600) = ~0.09 ELO decay.

current_rank≤600 = 600, ELO: 1600: (.0000135*((|600 - 600|)/600 + 1)(600 - (600 - 1))(1600 - 1600) = ~0.0 ELO decay.

current_rank≤600 = 600, ELO: 1601: (.0000135*((|600 - 600|)/600 + 1)(600 - (600 - 1))(1601 - 1600) = ~0.0 ELO decay.

The ELO decay may be a bit too lenient for the average player, if anyone wants to play around with the numbers feel free. I'll likely change some stuff up myself.
Last edited by Creati0n; May 28, 2017 at 02:52 AM.
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