Johny the Cabbage - Opener with those two accelerated spins is nice, but i don't like that you touch Uke before hitting him.
I really enjoy the first hit, because it is supported with a grip and another hand holds the ground to hold the balance, basically you combine those little elements to make this one hit, and I myself would have problem doing that stuff. I don't like your right leg after this boomhit because you just hold whole body pretty much (it looks like it, haven't checked), and it's kind of boring up there but still you do that on purpose so i guess it's not bad. But overall too much hold when going back to Uke's lying crotch, two last kicks and the skeet seems flawless, so i won't discuss it.
Know the difference - Oh yeah ... Opener ... Too much movement, you don't know what to do, then you decide to make the hits and i only miss the decap in one of the hits, the rest is decent, its a good replay overall.
Forgot my keys - Yeah manip is nice, I dont like the first kick, it lacks energy, but it somkehow did those 2 dms, second hit could bring more destruction cause this one has potential to make alot of dm's, pose after that is perfect.
Nuthouse Finest - You ghost your hand at Frame 960, the movement is fast and nice tho, nice spins good jump, first kick should decap uke ... basically you could bring more destruction in, kick was good tho, i would try to aim it a little better. Second kick is good, and that punch right after is making it really nice, so i couldn't tell if that dm's were caused by punbch or the kick, it blends in nicely, nice pose good overall
Violet Violin - a little too much grip but it is perfect.
Last edited by Kaszanas; Mar 4, 2014 at 11:16 PM.