Toribash
Original Post
かわいいですね !!
hello!

first time trying 1024x512 template and it's easier to make my texture look more symmetrical.

in-game



wip1 flat



program used: SAI
equipment used: wacom tablet

how can I improve PLS

EDIT:


wip 2 watermarked flat



in-game front



in-game side



decided not to change to eyes and leave it as that.

didn't map the eyepatch to connect in the back side of the head yet but /dl chab and /lp 0 chab in-game for a better view.

EDIT:

did base color of skin and hair but added a bit of shading on hair
probably will be the last wip

in-game



wip 03 watermarked flat

Last edited by poison; May 9, 2017 at 10:14 PM.
Originally Posted by Dare View Post
Change up your eyes. From the last couple head textures that I have seen u sell, it's been like the same eyes...

alright i'll change up the eyes but I sold 2 textures and they have different eyes..
Eyes are too small, too far apart.
nose is too big
nice overall sketch
I still take texture requests for usd
Originally Posted by Calamity View Post
Eyes are too small, too far apart.
nose is too big
nice overall sketch

yes i noticed the eyes, will fix that

idk about the nose though.. looks fine to me. i'll see the outcome of the head then i'll fix if it looks big
-----
Originally Posted by Veoo View Post
make me a head : (


but it looks great just add some sick eyebrow thing

maybe you can buy this when i'm finished :-D
also yeah I forgot to put eyebrows lol
-----

wip 2 watermarked flat



in-game front



in-game side



decided not to change to eyes and leave it as that.

didn't map the eyepatch to connect in the back side of the head yet but /dl chab and /lp 0 chab in-game for a better view.
Last edited by poison; May 8, 2017 at 06:42 PM. Reason: <24 hour edit/bump
will be posting wip 3 soon

EDIT:

did base color of skin and hair but added a bit of shading on hair
probably will be the last wip

in-game



wip 03 watermarked flat

Last edited by poison; May 9, 2017 at 10:14 PM.
Originally Posted by DarkEdges View Post
"Calamity: Nose is too big" I don't see a nose i see 3 dots tho

black dots are supposed to represent the nostrils and white dot shows the gloss
This just looks like you gave up
Little to no hair details after the face.

I recommend looking up workflow styles
My work flow style is the 70/30 technique.
Work the first 70% of the time on the basics.
Work on the entire linework of the piece and basic shades before refining.
Then the last 30% on details to avoid getting bored of your piece before it's done
I still take texture requests for usd