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Original Post
Random gravity script?
A mod where different body parts have different gravity.
And if possible at random each time
think before you post. you look less like a dumbass.
gravity is an environment modifier, it can't be different for body parts.
however, you probably could make a script that randomly fluctuates gravity.
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<Ownzilas> Alright
<Ownzilas> 3'2 then
<Ownzilas> Half PID's dick.

Originally Posted by PlayerID666 View Post
however, you probably could make a script that randomly fluctuates gravity.


Actually you couldn't, or else I'd have done it.

Well...technically you can (and I will soon enough), though it's less changing gravity, and more fighting it. Also, it'll mess with replays. Because that's what setting force vectors does.
you can't make a script to change the gravity settings?
why?
[SIGPIC][/SIGPIC]

<Ownzilas> Alright
<Ownzilas> 3'2 then
<Ownzilas> Half PID's dick.

I mean, you could, but it would only change on a per match basis. Same reason there's no shrinking dojo script.
i believe you, but could you explain why that is the case?
you can change body sizes and conditions and such, why can't you change environment factors?
and you said you could change it per map...so it isn't that you can't do it at all...
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<Ownzilas> Alright
<Ownzilas> 3'2 then
<Ownzilas> Half PID's dick.

I assume it is because Tori loads the settings from the mod/script as the game starts. It doesn't continuously read the file. Is that it?
no...
in the grenade script it changes the hand after it is already into the game...
same with most other scripts...
[SIGPIC][/SIGPIC]

<Ownzilas> Alright
<Ownzilas> 3'2 then
<Ownzilas> Half PID's dick.

Duke's right, sort of. The issue is that environment variables all load at the beginning. You can set the dojo size and stuff in the middle of a match, but the changes don't register until the next match.