ES Recruitment Drive
Original Post
First couple of POV-Rays.
But they are not noobish at all. =D

Edited my own inc file and changed most settings, removed some reflections, added a box for a floor (looks like a tower...sorta...) a spotlight, and changed the sky_box to a reddish black.

Both are of the Hampa head kick, because...I didn't have the time to look at another...I started it like...last night before going to sleep.

Yeah, C&C appreciated.

Attached Images
Ninja\'d.png (291.8 KB, 26 views)
Tower.png (131.0 KB, 34 views)
Attached Files
Ninja\\\'d.png_thumb (20.5 KB, 7 views)
Tower.png_thumb (12.8 KB, 7 views)
Re: First couple of POV-Rays.
Really nice. Would you pls be so kind and share the .inc files with us? +Karma for these two pics theyre awesome!
<Hamster> I need a towel
<Hamster> ._.
Re: First couple of POV-Rays.
Nice job
You could probably make the .inc file look better by either making the box large enough to see the entire spotlight or make it a cylinder.
[SIGPIC][/SIGPIC]
Re: First couple of POV-Rays.
I'd rather not post the entire inc. Even in attachment as I have a few in-testing things.

This is the bit that adds the tower, just pop this in at the end. Also, comment out (put /* at the start, and */ at the end) of the GROUND part.

box {  <-4, -4, -25>,
    < 4, 4, 0>
    pigment { rgb <.5, .5, .5> }
	finish {
		ambient .1
			diffuse .5
			specular 0.5
			roughness .5
			metallic
			reflection {
				.75
					metallic
			} 
	}

}
And for the spotlight:

#macro Camera( xpos, ypos, zpos, lookatx, lookaty, lookatz)
camera {
    location <xpos+3,-ypos+5, 10>
    sky <0, 0, 1>
    look_at <lookatx, -lookaty, lookatz>
}
light_source { <xpos+1, -ypos, 5> rgb <1,1,1> spotlight
        point_at <0, 0, 0>
        falloff 30
        radius 20

}
#end
That be all. I'm working on a wrestling ring btw.
Re: First couple of POV-Rays.
Aw fine. I'll upload it here.

Also. My new POV-Ray is done. Along with my second inc file.

Enjoy a WRESTLING RING.

Yay.

This little bit of code creates a 10 by 10 (approximately) ring from the center of the scene. Add it before the blob{ part, meaning just below Camera().

Cube(1.001, 0, -0.5, 10, 10, 1)
Cube(-4.1, 0, 0, .2, 10, 1)
Cube(+5.9, 0, 0, .2, 10, 1)
Cube(1, -4.9, 0, 10, .2, 1)
Cube(1, +5.1, 0, 10, .2, 1) 
CubeNR(-4.1, -4.9, 0, .2, .2, 5)
CubeNR(5.9, 5.1, 0, .2, .2, 5)
CubeNR(-4.1, 5.1, 0, .2, .2, 5)
CubeNR(5.9, -4.9, 0, .2, .2, 5) 
CubeNR(-4.1, 0.1, 2.5, .1, 10.2, .1)
CubeNR(-4.1, 0.1, 1.9, .1, 10.2, .1)
CubeNR(-4.1, 0.1, 1.3, .1, 10.2, .1)
CubeNR(5.95, 0.1, 2.5, .1, 10.2, .1)
CubeNR(5.95, 0.1, 1.9, .1, 10.2, .1)
CubeNR(5.95, 0.1, 1.3, .1, 10.2, .1)
CubeNR(1, 5.1, 2.5, 10, 0.1, .1)
CubeNR(1, 5.1, 1.9, 10, 0.1, .1)
CubeNR(1, 5.1, 1.3, 10, 0.1, .1) 
CubeNR(1, -4.95, 2.5, 10, 0.1, .1)
CubeNR(1, -4.95, 1.9, 10, 0.1, .1)
CubeNR(1, -4.95, 1.3, 10, 0.1, .1)
CubeNR is the same as Cube, just without any reflections. Hence NR. No Reflections.

Enjoy and comment.

(tower2 = ring, never got to changing the name, tower = ...the tower with the spotlight.)

I removed all the untested stuff btw, and nothing worked. :<

PS. If you use it in something big and cool, be sure to credit me :3
Attached Images
Wrestling.png (231.5 KB, 19 views)
Attached Files
Wrestling.png_thumb (18.6 KB, 7 views)
tower2.inc (4.8 KB, 16 views)
tower.inc (4.3 KB, 13 views)