Overcoming mapping.
Heyo. This is a preview of my current project. (and why I haven't been making many textures.) Basically the goal of the project consists of trying to create an autobuilding-ish template/action. where you will be able to draw without worrying about the weird mapping and trying to get your seams to line up. I've made a hand template that I like reasonably well and a foot template that isnt quite as perfect as i want it to be. now im working on the other harder to map parts. (torso
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this saves countless time trying to match up seams and get proportions right. all you have to do is draw on the right hand side. move the layers around a bit (actions) draw some more. then export it to the standard template.
basic thoughts and more ideas are welcome!
for the ps script kiddies that may not be in GATA:
if anyone knows how to make a ps script to export a layer using the layersize not the canvas size, and save it into a new .psd (and .png and tga perhaps) file using the layer name, that would be sooo awesome. (monobi made me one that takes the current file name and saves it into a specific folder (#) for previewing to bypass the prompt for exporting to .tga in photoshop so im guessing it can be done somehow but im ignorant.
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Last edited by 13chillz; Aug 30, 2013 at 11:15 PM.