Toribash
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"player 1" Mod Bug
I found a mod bug while looking over some of my mods...

Okay, well first thing I noticed was that in classic, Uke and Tori both start with their feet on the ground (duh? stay with me.. lol) and then I just recently made a mod and tried doing the reverse of the mod and *gasp!* it doesn't work the same way in reverse as it does forwards!! I wonder why ? So I remember that sometimes Uke starts off a bit above the ground in some mods.. like back in the day I made 2 mods of super-strength characters with swords (vsca2.tbm) I remember being extremely annoyed that the second version I made where one has a kama (vsca3.tbm) ended up with this weird bug I couldn't figure out, at the time, where Uke starts off the ground about an inch. Well, that's when I opened up toribash and loaded the mod DefaultToribash.tbm and opened and browsed through the actual file in hopes for an answer to why classic would be acting differently than it & my mods.. and then I noticed that DefaultToribash.tbm starts Uke off the ground :o I never noticed before... but nothing in the mod file shows that he should start off the ground (i.e. feet are spawned at the same z-level, there's no engageheight, there's no engageplayerpos) and yet he still spawns above the ground every single time.. So then I opened vsca2.tbm and vsca3.tbm to find out what exactly was the difference between those mods and my answer was there...

To put this simply.. if you refer to Uke as "player 1" in a mod (which is what you have to do if you only want to modify Uke without modifying Tori) Uke will start an inch off the ground for some unexplained reason.. This makes modding a little bit more difficult because sometimes you want Uke to differ from Tori.. but you still want them to start on the ground!! Like for example, in vsca2.tbm the players start on the ground so their attacks can have momentum travel from their legs to their arms (if they know how) but in vsca3.tbm Uke has a severe disadvantage because if he tries getting momentum from his legs, he's now suspended in air! D: and all that's really changed in that mod (for the reason of differing Uke from Tori) was 1 wrist axis.. so why would that effect his position from the ground? It shouldn't. Anyways, it does, so I'm calling it a bug.
Last edited by DoubleDagR; Jun 14, 2009 at 01:49 PM.
/set gr 0 0 -30