At a times physics is overreacting a lot, sometimes a single touch can send both opponents flying around the dojo or for example.
Opponent lies on the ground and not moving I fall on him and punch him a few times, my head touches his hand (which is not moving) I receive damage, my head touches his hand again I receive more damage, my head touches his hand (which is still motionless) for the third time and suddenly, its like i received a strong kick to the head, head is of the shoulders in an instant, bouncing around the dojo so hard I can barely see it.
Also I think the game is in dire need of some kind of damage model that takes into account mass, speed and probably contact surface.
Here is why.
I jump back with 100 degree roll, compress myself against the wall and launch my whole body against opponent, 180 degree roll, two legs dropkick to the chest.
You can tell the power is tremendous, he is bouncing around dojo unable even to keep control of his limbs.
As everything settles a quick look at his health, its only one notch down.
I hit him so hard i seen Higgs bosson fly past my eyes and this is all I've got?
Could have just touch him with my hand and see him lying on his back waving legs and hands in the air like a malfunctioning bot for same effect.
Current damage model where you could just touch opponents limb and receive damage need to go.
Often you can receive damage for just touching a motionless opponents leg or hand.
And if you happen to fall on his leg for example you will continue to receive damage till you dead or jump away.
Suggestion to add ability to create additional joints in morph mode.
Really like new HUD and menu but I think black colour (menu and black bar at the bottom) conflicting with overall color-theme and look out of place.
Right now space = skip one frame, would be nice to add more keyboard shortcuts corresponding to 2, 3, 4, 5, 6, 7, 8, 9 and 10 frames.
Last edited by Bushi84; Mar 6, 2012 at 11:51 PM.