Toribash Community » Toribash » News
Thread Tools Display Modes
Old May 15, 2017 Original Post  
In coder land
Toribash Next announcement.
I've started to build a new Toribash version, code name Toribash Next.

While the current engine is super awesome it was written 12 years ago.

Things I want to add to the new engine:
- 2vs2, 3vs1 and brawl games
- Built with animations and models from the start
- Ingame multiplayer modding (mod rooms together)
- Ingame inventory and trading
- Run your own servers

Some technical details for those interested:
- Engine (Unity3D)
- Plattforms (Windows, OSX)
- Backend (Steam and standalone)

- Part of the economy will be decentralised (we will have our own BitCoin type currency). This will allow players to trade outside the forum.
- The giveaway Toribash Next Token will eventually transferable to this new section of our economy.

Questions & Answers:


If you have more questions, I'll keep this top post updated.

Last edited by sir; Jan 3, 2018 at 11:55 AM..
hampa is offline   Reply With Quote
Old 3 Days Ago   #1501
Black Belt
Join Date: Sep 2017
Posts: 1,593

Originally Posted by Rouxster View Post
Our textures should definitely be able to be transferred to tb next.

Guess they'll keep almost all the texture formats or maybe more
l0lix is offline   Reply With Quote
Old 3 Days Ago   #1502
7th Dan Black Belt
Join Date: Apr 2016
Posts: 233

Textures(items) and colours are universal and timeless items.
It would be good to be able to transfer them.
The rest can be leave in the old Toribash.

We will see what they will do with 3D items, personally I would prefer to keep them all in the old version.
Different items in both versions is something that will give both games more originality.
hurh hurh hurh *chews grass*
Bison is offline   Reply With Quote
Old 3 Days Ago   #1503
Black Belt
Join Date: Sep 2017
Posts: 1,593

Personally i'd like to have the actual items in TBN 'cuz ¿why not?, TB has a lot of items and i guess that there would be a lot of work added to the ítem forgers if they have to make a lot of 3d items just to make happy the TB and TBN players at the same time
Originally Posted by William View Post
It can be items that are given to the two players equally, and they decide strategically how to use it and when. Just bear in mind that I'm talking about particular type of servers here, and nothing that I think should be applied to the competitive scene.

This seems like an great idea, idk if could be made. Actually "Shovel knight" has that ítem/slot system, maybe Hampa can use it as reference if decides to add it.

Originally Posted by Fyre View Post
I can imagine me using a power-up and appear behind my opponent then go "Omaua Mi Shenderiu" on them lmao... other than that I don't know what else might be effective and cool in battle.

Could be funny that "Omae wa mou shindeiru" situation xD, also, it could work as competitive items used in official servers, for example maybe a "+5 speed for x bodypart (arms or legs idk) item" in aikido could make a big difference between win or lose and gonna make some fights really interesting

Last edited by l0lix; 2 Days Ago at 05:01 PM.. Reason: <24 hour edit/bump
l0lix is offline   Reply With Quote
Old 15 Hours Ago   #1504
Master Belt
Join Date: Apr 2015
Posts: 850
Clan: fl0w

hurry up
TA Council Member <3 Don’t Join Team Aikido !#TeamFlow
iPrime is offline   Reply With Quote

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

All times are GMT +1. The time now is 01:36 AM.

Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2019, Jelsoft Enterprises Ltd.
ragdoll fighting game physics fighting game ragdoll fighting physics funmotion joints martial arts karate pc mac free game turn based game