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Invitation system
This is about an invitation system. Let's imagine that a player A just created a spar server, adjusting all the required gamerules (engagedistance, mod, ... etc). Then he notices that his friend B has just connected. Instead of leaving his server in order to join B, A could do something like : "/invit B". B would see a notification on his screen like a "whisper" message, saying "A has invited you to his server : sparlikeagod", then B could click on it and be automatically redirected to A's server.
Or even during a war: when he sees another clan coming, he could just invite all clan players ingame with this command instead of op someone else, leaving the room, comeback in the room, asking for reop and all that stuff.

Traduction by Terrabytz (with the help of Hannw)
Last edited by ultimatumm; Nov 8, 2016 at 09:45 PM.
Originally Posted by ultimatumm View Post
This is about an invitation system. Let's imagine that a player A just created a spar server, adjusting all the required gamerules (engagedistance, mod, ... etc). Then he notices that his friend B has just connected. Instead of leaving his server in order to join B, A could do something like : "/invit B". B would see a notification on his screen like a "whisper" message, saying "A has invited you to his server : sparlikeagod", then B could click on it and be automatically redirected to A's server.
Or even during a war: when he sees another clan coming, he could just invite all clan players ingame with this command instead of op someone else, leaving the room, comeback in the room, asking for reop and all that stuff.

Traduction by Terrabytz (with the help of Hannw)

Originally Posted by ultimatumm View Post
If you're in tourney and your friend just log in, you can't leave your room

Doesn't this contradict the above situation? You said it was for inviting friends to rooms you just created, not inviting friends to an autotourney.
This idea is useful, but unrealistic. The amount of coding the devs would have to make for this isn't worth it. Most people are in an IRC/Discord/ClanForum with their friends/clan members, so contacting someone to join you already takes not time/effort at all.

Also imagine that you're dueling for 100k right now, you're about to do an epic save and win, then a mother fucking invite pops up on your screen to distract you.....
Yep, this idea is a no go, putting this in would annoy people more then help them.

Originally Posted by ultimatumm View Post
With steam, you can join the room of your friend, but if you have lots of friend, you won't click on every profile to see if they are ingame. Also if your friend is in a private server, you won't be able to join him with Steam, but if you invitated him, he will be able to do it.
And there is I think something like 1/3 of the toribash players who don't play Toribash with Steam

Control + B
Its called the buddy system, you can add buddies to your list, and it will display when they are online and what room they are in. Just click on their name, then select join, boom, done.

Last edited by Kohta; Nov 27, 2016 at 01:38 AM.
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This would be a relaly nice option but there are a few things that are gonna get
in the way of this such as many cross server options being able to be used.
Originally Posted by Kohta View Post
Doesn't this contradict the above situation? You said it was for inviting friends to rooms you just created, not inviting friends to an autotourney.

It was an exemple.. I don't see why can't you invite a friend to an autotourney


Originally Posted by Kohta View Post
Also imagine that you're dueling for 100k right now, you're about to do an epic save and win, then a mother fucking invite pops up on your screen to distract you.....

I can say exactly the same thing with the whisper. Maybe you can switch off the invitation option to not be distract during a big match.

Also you're right.. Lots of toribash player are in IRC and Discord, but I never said it will be the most usefull idea ever, but it will help a number wich isn't negligable of player.
We're aware of the suggestion and there's a chance we'll have time to look into its implementation in the future.
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